Posted: February 28
Well polished and rich game, reminds me of the rich, unique, original and well polished work that used to come out more often in the past, caring so much about the finer details that make a game a universe of its own.
Considering how the CoD and AC series were initially at a such high level of quality, especially it the first releases but later declined with every sequel. It is therefore a surprise how Ubisoft with its overall declining quality, managed to to produce such a great quality work with this one. Could this mean the same for its other series? Only time will tell, since as Ubisoft has shown here, it's never too late to get back on track.
Some snippets from the game itself:
+This game as many others have mentioned, is suitable for all ages and is great for gathering friends and family in playing such a fun game cooperatively or competitively.
+Every level is unique on its own, giving a different flow, challenges and experience to every level, this is one of the major factors that make the game so replayable.
+Small details regarding playable and non-playable characters in their movements and reactions to the envirnoment, which are so well made that not only do they truly give an impression of the personality of the character, but aids in making the gameplay experience so fluid.
+Manages to instill an actual sense of achievement, versus a ton of modern games that reward 'achievements' without the actual sense
-Requires Uplay which constantly and forever will have sync issues with achievements or saved games. (I never needed to backup saves for Rayman, but for AC:Unity and Sleeping Dogs, which overwrote my progress, I needed to backup my saves constantly mid-game)
-Only local Coop +Counter: However this encourages getting actual persons to play with you in the same room, which enriches the experience. Also, there is an online score ladder, with other player's ghosts to compete with in the weekly/daily online competitions.