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The nodes now sound as they should, but I'm still getting the key pick up sound not playing every time and "Player Activated" sounds a little bit echoe-y
Achievement for beating the C.E. did not pop when beating my old save. The sound now cuts out on the outro dialogue before the second line of text (the chaos has ended).
UPDATE: pausing the game and going back to it causes sfx to disappear again, version 1.0.0 was great but version 1.0.1 causes sound issue's.
Setting breakpad minidump AppID = 242530
dlopen failed trying to load:
/home/user/.local/share/Steam/linux32/libsteam.so
with error:
/home/user/.local/share/Steam/linux32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
libsteam.so
with error:
libsteam.so: cannot open shared object file: No such file or directory
Steam_SetMinidumpSteamID: Caching Steam ID: XXXXXXXXXXXXXXXXXX [API loaded no]
Setting breakpad minidump AppID = 242530
dlopen failed trying to load:
/home/user/.local/share/Steam/linux32/libsteam.so
with error:
/home/user/.local/share/Steam/linux32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
libsteam.so
with error:
libsteam.so: cannot open shared object file: No such file or directory
Steam_SetMinidumpSteamID: Caching Steam ID: XXXXXXXXXXXXXXXXX [API loaded no]
Segmentation fault
Performance in full-screen seems a little better though and the game hasn't crashed yet when switching from full-screen to windowed.