Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
all of my guns makes dust of the standard in game guns so yeh custom guns are either not under powered. (to all peopels complaining about that custom guns are so weak)
then u havent tried my guns. xD
Too often I see people jsut try to use other people's playstyles. :/ "Oh melee seems to be OP, I'll do that!" then, "WHY DO I SUCK AT THIS? AH! OP GUNS MUST BE WHY!"
That map that sometimes host, the Firing range was built on purpose to make these tests.
When you create a new class, you can To choose your weapons and standard of each weapon is the photo with a chart that summarizes the characteristics of the weapon.
I took the photo of the standard assault rifle, and I have faithfully reproduced all the characteristics of one of my rifles.
these are the results.
In assault rifle officer:
player damage 25 cost 28 points
clip size 32 cost 14 points
scope spread 32 cost 42 points
Hip fire spread 58 cost 44 points
shot per second + -9.4 cost 14 points
automatic cost 5 points
total
137 points out of 100 available.
shots on the second I considered listening to the sound, then there may be a minimal margin of error.