Додано: 19 травня
This game is one that seems like I haven't spent a huge amount of time on, but I've played it on two separate accounts and have obviously beaten it or I wouldn't be talking about it. It's great for killing time, but not for much else. I hope someday people understand that there is a difference between difficulty derived from reaction times and strategy, and a game being cringe-worthy to operate. This is the latter. Your character can barely swing a sword in the right direction, let alone in any kind of useful arc. If you have enemies directly above you, you're screwed since the delay between attacking and jumping either means you're going to jump into the enemy above (Most enemies are made of razor-blades so you'll get hurt that way) or you can attack and not jump, and hope the enemy doesn't time your swing and run into you.
I don't get it, why do people make games wherein your character is a huge gaping vag? They think that it's a valid form of difficulty? I know not everyone realizes this, but you can play a difficult game with capable characters that can attack where you actually intend the instant you press a button. No joke: in this game you have to move in the direction you want to face without swinging in order to attack in that direction. So if there's an enemy right next to you, your only choices are get hit or run away. Because you aren't turning around to attack unless you want to run right into the enemy.
Essentially I'm just annoyed with everything about this game that reminds me of every gaming cliche I hate, and if there was something stronger than deleting it I would do it in a heartbeat. That's why I'm writing this review, because there isn't an option to delete and take a dump on the designer's desktop.