Jackie Chen Jul 25, 2013 @ 1:45pm
Instant Crash when starting RL [Resolved - Downloaded latest patch]
Someone please help me! Last time I played, I had beaten the Darkness boss and it froze and crashed. I restarted and was able to fight the last boss, beat him and went to NG +6. When I started the next run, I crashed again and I have not been able to even open the program for 10-20 seconds before it crashes again, EVERYTIME.

Please help... =(
Last edited by j33lee; Jul 26, 2013 @ 5:05pm
Showing 1-5 of 5 comments
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Jackie Chen Jul 25, 2013 @ 1:47pm 
Whenever I press "A" to start my legacy or hit "X" to go to my card, it crashes instantly. Options are okay to go into.
Jackie Chen Jul 25, 2013 @ 2:33pm 
System.ArgumentException: The character '-' (0x002d) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at DS2DEngine.TextObj.set_Text(String value)
at RogueCastle.PlayerHUDObj.Update(PlayerObj player)
at RogueCastle.ProceduralLevelScreen.Update(GameTime gameTime)
at DS2DEngine.ScreenManager.Update(GameTime gameTime)
at RogueCastle.RCScreenManager.Update(GameTime gameTime)
at RogueCastle.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at RogueCastle.Program.Main(String[] args)




Crash log.
Jackie Chen Jul 25, 2013 @ 2:34pm 
Also, not playing this on Steam. Playing it on the stand alone.
Cellar Door Games  [developer] Jul 25, 2013 @ 10:41pm 
Can you make sure you're running the latest version of the game? It's version 1.0.13. It sounds like a bug we addressed a while back, where in rare situations you would get negative money.
Jackie Chen Jul 26, 2013 @ 12:03am 
Redownloaded the patch off your website and wa-la.

Thank you XD
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