Rogue Legacy

Rogue Legacy

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Game Loads incredibly slowly at start, then crashes.
Please help. I have tried reinstalling the game multiple times, I have reinstalled XNA frameworks and .Net as well.

I have also gone through all of my antivirus programs and allowed Rogue Legacy/disabled them, nothing has worked. Here is a common crashlog I am getting:

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at RogueCastle.ProceduralLevelScreen.DrawRenderTargets()
at RogueCastle.ProceduralLevelScreen.Draw(GameTime gameTime)
at DS2DEngine.ScreenManager.Draw(GameTime gameTime)
at RogueCastle.RCScreenManager.Draw(GameTime gameTime)
at RogueCastle.Game.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at RogueCastle.Program.Main(String[] args)
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Showing 1-1 of 1 comments
BurritoHunter May 5, 2016 @ 12:16pm 
I have also received this crash log a couple of times, not sure if it's relevant:

System.TypeInitializationException: The type initializer for 'RogueCastle.SkillSystem' threw an exception. ---> System.ArgumentException: Value does not fall within the expected range.
at System.Runtime.CompilerServices.RuntimeHelpers.InitializeArray(Array array, RuntimeFieldHandle fldHandle)
at RogueCastle.SkillSystem..cctor()
--- End of inner exception stack trace ---
at RogueCastle.SkillSystem.Initialize()
at RogueCastle.Game.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at RogueCastle.Game.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at RogueCastle.Program.Main(String[] args)
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Showing 1-1 of 1 comments
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