Rogue Legacy > General Discussion > Topic Details
Sweetz Sep 16, 2013 @ 8:03pm
Can't progress, I need(ed) an easy mode :(
I really wanted to like Rogue Legacy, but it's too damn hard for me and I'm getting bored of seeing the same areas over and over. After 4 hours I haven't even gotten out of the first area (without immediately dying) or beat the first boss.

I'm ok at platformers I think, I mean I completed all of Rayman Origins withouth too much trouble, except the insane secret level, and that has it's tricky parts. I watched some quick looks of Rogue Legacy and it didn't seem too bad, but I failed to realize from videos just how quickly the cost ramps up on the upgrades. I can get an average of 400-500 gold on a run and that's about it and I've reached the point where all the upgrades cost more than that.

So now I'm just wasting lives with absolutely no reward on the time spent playing the game - which is horrible. If I could carry over money between lives or if the price progression on the upgrades wasn't so extreme I think the game would be more managable for me. As is, I've hit a brick wall where it's impossible to progress and I'm getting tired of the same music, the same enemies, and same tileset.

I guess for the $9 I spent I got a few hours of entertainment out of the game, it just bugs me that I'm never going to see more than 25% of the game because the developers didn't seem to care about making it accessible to people that don't have razer sharp reaction times.

---Update---

For those who don't read through the whole thread, I got over that initial difficulty hump and am now progressing steadily through the game (in fact, I've unlocked the final boss, but currently having a real hard time beating him). I still think the game could benefit from difficulty options, but thank you to all of those who offered advice and didn't just say "you suck, get better, or eff off dirty casual".

---Update 2---

Beat it! So yeah once you get over that initial hump it's matter of time and grinding as necessary to make up for lack of reflexes; but I still think difficulty options wouldn't harm the game and would make it enjoyable to more people without affecting those who like the current level of challenge
Last edited by Sweetz; Oct 19, 2013 @ 11:58pm
Showing 1-15 of 146 comments
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Calypso Sep 16, 2013 @ 8:06pm 
Do you use blood/vampire runes? If not they could be a bit useful for survival.
Retro The EDM Nudie Sep 16, 2013 @ 8:55pm 
You need to git gud.

More time spent in game makes for a better player.
It's shouldn't hand you everything you want.
It's not designed that way and it's not the Devs fault you suck at it right now. Don't blame others for a lack of patience and an inability to learn from your mistakes.

P.S.
Rayman Origins is ♥♥♥♥♥ made.
Go practice MegaMan 2 or Super Ghouls N' Ghosts.
Imbuceal Sep 16, 2013 @ 9:07pm 
get better
play more
dodge more
it's a silly suggestion...
it's all your fault if you think it's too hard
sink some time into it.
Tripoteur Ventripotent Sep 16, 2013 @ 9:51pm 
I know this isn't going to sound helpful, but it really isn't anywhere near as hard as you make it sound.

*All* monsters telegraph their attacks. As long as you're looking at them you know what they're going to do long before they're going to do it. Even with completely average reflexes you can do just fine.
Kombucho Sep 16, 2013 @ 11:15pm 
yup you need to play more and ull get better
Sweetz Sep 17, 2013 @ 12:22am 
Originally posted by Tripoteur Ventripotent:
I know this isn't going to sound helpful, but it really isn't anywhere near as hard as you make it sound.

*All* monsters telegraph their attacks. As long as you're looking at them you know what they're going to do long before they're going to do it. Even with completely average reflexes you can do just fine.
That's all well and good, but when there's 5+ things going on at the same time in a given room that can hurt you, it's not exactly easy to dodge certain attacks.

As far as the helpful "you suck, get better" comments (which I expected) - thanks, but I'm not motivated to because I don't place any value in being good at a video game because I find being good at a video game is about the most useless thing I could do in my life. I play video games to have fun, not to be particularly challenged. The moment I have to invest any serious effort to do something that is for fluff entertainment use only, it's defeated its purpose. I get that some people enjoy a challenge, that's fine, and that's why difficulty settings exist in other games - because not everyone is equally skilled at games or even wants to be. It is the devs fault that they think one difficulty fits all. I mean it's not like I'm asking for something unprecendented in games here am I?

It's a shame because I do like the gameplay, but bereft of any reasonable chance of progression there's not much reason for me to keep playing. All they'd need to do to make the game playable for me would be to allow you to bank a reasonable amount (say 30%) of gold between runs. That way, even if I'm bad at the game, I'm still making progress towards upgrades so it's just a matter of putting more time into it. As is, it just feels like it's wasting my time when I spend 30 minutes and several lives playing and don't earn enough gold to buy a single upgrade.
Retro The EDM Nudie Sep 17, 2013 @ 12:32am 
So, they should change the games design and break both creative and artistic integrity because someone thinks it's hard?
The game requires more stratagy than skill if anything.
Yes, it's a bit twitchy and hardcore in the begining.
But, if you come to understand how the game is structured and how IT wants to be played, it becomes a cake walk. I blasted through it in less than 4 days and am on my way through +.

It's a game that gives no quarter for error and every death is on YOU the player. Sometime, you NEED to die, sometimes, you NEED to grind for gold and yes, sometimes you NEED to get your ♥♥♥ kicked.
It will either teach you how to litteraly be a better player in fare ways... or break you.
It's not going to hand you what you need, you must earn it. Take it.
It's a victory worth the effort for the first time in a very, VERY long time in gaming.

All to often do we see games that hold your hand and put a big red arrow over the objective. We're given the victory and just go along for the ride.
When's the last time you felt trully acomplished at the end of a game?
Ask yourself that and give it another go.
Tripoteur Ventripotent Sep 17, 2013 @ 1:20am 
Originally posted by Sweetz:
Originally posted by Tripoteur Ventripotent:
I know this isn't going to sound helpful, but it really isn't anywhere near as hard as you make it sound.

*All* monsters telegraph their attacks. As long as you're looking at them you know what they're going to do long before they're going to do it. Even with completely average reflexes you can do just fine.
That's all well and good, but when there's 5+ things going on at the same time in a given room that can hurt you, it's not exactly easy to dodge certain attacks.

All they'd need to do to make the game playable for me would be to allow you to bank a reasonable amount (say 30%) of gold between runs. That way, even if I'm bad at the game, I'm still making progress towards upgrades so it's just a matter of putting more time into it. As is, it just feels like it's wasting my time when I spend 30 minutes and several lives playing and don't earn enough gold to buy a single upgrade.

Believe me, it seems difficult right now, but when you just run with it you eventually get to higher difficulty levels where enemy attacks are much harder to dodge; for example, all those white eyes that shoot a single blood tear get replaced by ones that shoot three lines of six tears in different directions. And when you reach that difficulty level, you absolutely marvel at the thought that you initially struggled with those ridiculously weak mobs in the regular game and their stupidly easy to avoid attacks. The difficulty forces you to step up your game, it only makes you a better player. It's one of the game's better points; it really trains you at platforming.

And judging by the trailers for Volgarr the Viking, Rogue Legacy is actually exceedingly player-friendly.

I get that it's frustrating to die before you get enough gold to buy anything at all, but that's just the game telling you you actually shouldn't progress until you get better. And there actually *is* an upgrade that lets you keep 30% of your gold when you pay Charon, though you only get it once the game is confident that your skills have sufficiently improved.
Kijin Murasame Sep 17, 2013 @ 1:45am 
well if you think about what the game is (a rogue-like, although the developers call it a rogue-lite due to the relative easy difficulty of the game, and it is easy compared to most rogue-likes. spelunky being a good example of true rogue-like games) Rogue-like games are designed with challenge in mind, this game is designed to introduce players to the genre without the insanely hard challenge of rogue-likes (you don't keep anything in true rogue-likes).

Just to say this may not be your cup of tea. Besides, all games are a learning experience. you may not think it is, but say a new game comes out for a popular series, they always introduce a new mechanic somewhere in the game.

also pro tip. armor is far more beneficial early game for stats, say 500g for +10 hp upgrade. an armor piece can give you +30 hp for the same amount of gold. plus the additional armor helps decrease damage taken (maybe not by much but it could make a difference between life and death).

again maybe this isn't your type of game. play something else, we have no control over what you do. maybe come back later when it's less frustrating.

good luck if you do come back to the game.

ciao

Edit: P.S. Barbarians are a good class to play due to their tanky nature (they have a larger health pool so you have more time to live) also, avoid knaves early game their crits are nice but it doesn't happen often enough without additional points put in crit. that is all.
Tripoteur Ventripotent Sep 17, 2013 @ 1:57am 
Originally posted by Corrupt_Triforce:
well if you think about what the game is (a rogue-like, although the developers call it a rogue-lite due to the relative easy difficulty of the game, and it is easy compared to most rogue-likes. spelunky being a good example of true rogue-like games) Rogue-like games are designed with challenge in mind, this game is designed to introduce players to the genre without the insanely hard challenge of rogue-likes (you don't keep anything in true rogue-likes).

Just to say this may not be your cup of tea. Besides, all games are a learning experience. you may not think it is, but say a new game comes out for a popular series, they always introduce a new mechanic somewhere in the game.

also pro tip. armor is far more beneficial early game for stats, say 500g for +10 hp upgrade. an armor piece can give you +30 hp for the same amount of gold. plus the additional armor helps decrease damage taken (maybe not by much but it could make a difference between life and death).

again maybe this isn't your type of game. play something else, we have no control over what you do. maybe come back later when it's less frustrating.

good luck if you do come back to the game.

ciao

Rogue Legacy is actually nothing like a Roguelike, and probably wouldn't even qualify as a Roguelike-like. It's really just a platformer in the tradition of Ghosts 'n Goblins or simply Metroidvania games in general. People seem to associate permadeath (which in this game is really just a technicality because you keep everything) with Roguelikes, and while Roguelikes do almost always involve permadeath, permadeath isn't exclusive to them.

But yes, I suppose it's not a game for everyone. I spent my youth dying over and over in these types of games so maybe I've got more patience for this kind of thing. I can't speak over

Still, I'd rather encourage people to keep trying. Eventually you get upgrades, get better (without even noticing) and eventually you realize you just killed everything everywhere.
Metalhead Sep 17, 2013 @ 5:13am 
Originally posted by Sweetz:
As far as the helpful "you suck, get better" comments (which I expected) - thanks, but I'm not motivated to because I don't place any value in being good at a video game because I find being good at a video game is about the most useless thing I could do in my life. I play video games to have fun, not to be particularly challenged.


Well, then you don't really like the game i guess. You say you do, but you are not willing to practice (which is, btw, the secret to get slowly better). There's no difficulty because each run is different; you might get lucky and find 1k cash in 3 rooms without facing too many enemies, or you can fall into a pit and die in the 2nd room. If you get some decent gold in one run, you can improve your stats or buy some armor, or why not? start buying runes.

You should start enjoying the game, no matter how long your runs are, just laugh, and since you already bought the game, try to take the best out of it.

Hope you don't give up on this beautiful game
Regular Sized Rudy Sep 17, 2013 @ 6:49am 
Really what you should do is be patient when fighting hte large mobs. if you are taken by surprise then go back the way you came and see if you can find a different route. you dont have to kill every monster you see in this game. but yea sometimees i freakout when I see a bunch of guys on the screen and get hit 15 times but the key is to just stay calm
Stryker_NOR Sep 17, 2013 @ 7:50am 
You just suck... after 4 hours i beated the first boss and explored all the 4 areas!
Kombucho Sep 17, 2013 @ 11:10am 
rofl dont go saying you dont want to improve yourself in a game cuz its a waste of time . casual
MD Sep 17, 2013 @ 11:35am 
If the game is too hard for you and you don't feel it's worth to put in a few hours towards getting better and learning enemy patterns then the game is clearly not for you. It's only $9, not a huge loss.
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Date Posted: Sep 16, 2013 @ 8:03pm
Posts: 146