Rogue Legacy > General Discussion > Topic Details
Cellar Door Games  [developer] Oct 16, 2013 @ 9:23am
Patch v1.1.0 is Available
Patch 1.1.0 Bug/Balance Fixes:
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Major Changes:
- Mac and Linux versions have been added to this release!
- Added profile select functionality. You can now choose between three save game profiles.
- Added Mac/Linux team to credits.
- Jukebox is now persistent until you switch areas (or enter a boss room).

General fixes:
- Fixed bug where disabling fire shield displayed a mana cost.
- Game now properly handles special character crashes in the hero/heroine name lists.
- Fixed room that had empty block where a chest should be.
- Alexander no longer moves in places where if you kill him, the money is lost.
- Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
- Fixed bug where player would no longer catch his own chakram or conflux projectiles.
- Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
- Fixed a few spelling mistakes in the game.
- Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
- Fixed bug where dungeon shader was being applied to all areas, affecting performance.
- Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
- Fixed bug where the backup save system wasn't kicking in properly if the map or map data got corrupted.
- Fixed bug where one of the last boss's attacks had an incorrect hitbox.
- Fixed bug where you could take damage immediately after exiting a compass room.
- Removed the delete button from the options menu and put it into the profile selector.
- Fixed bug where the Randomize Children skill in the manor had incorrect text.
- Changed E.D.S to Flexible.
- Added a more comprehensive fix for player/boss dying at the same time.
- Player now makes a sound when landing after getting hit.
- Fixed bug where you could see a bit of background during a death defy.
- Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
- Fixed bug where credits were running extremely slow.
- Fixed bug where lineage screen was running extremely slow.

Showing 1-15 of 32 comments
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Juken Oct 16, 2013 @ 9:32am 
cool
Spawk Oct 16, 2013 @ 9:35am 
neat
A. Pajander Oct 16, 2013 @ 9:38am 
dandy
MrNinjaSquirrel Oct 16, 2013 @ 9:43am 
Nice, great to see some Linux support ^_^
Newman Oct 16, 2013 @ 9:43am 
When does all the new content come out?
AlexTheShyCat Oct 16, 2013 @ 9:57am 
Originally posted by Newman:
When does all the new content come out?

it's oot already
AlexTheShyCat Oct 16, 2013 @ 9:57am 
*out
Nicholas Steel Oct 16, 2013 @ 9:57am 
I'm not a hundred percent certain of this, but I believe it is now harder to do a downward stab? I mean I often transition from pressing Left-Down or Right-Down to Down, by itself during a jump and I believe that worked fine in previous version. In this version it causes me to do a regular slash.

I could be misremembering though. Direct Input gamepad, played via DPad and not analog stick.
Last edited by Nicholas Steel; Oct 16, 2013 @ 10:51am
Cellar Door Games  [developer] Oct 16, 2013 @ 10:08am 
Sorry guys, the new content isn't out. We had to delay it for the Mac and Linux launch. It will be in our next patch, which we'll be able to continue working on once the rockiness of this launch subsides.

And we actually haven't touched the sensitivity to the controls. Something may have broke though, so we'll keep an eye out for it.
LastSide Oct 16, 2013 @ 10:20am 
- Jukebox is now persistent until you switch areas (or enter a boss room).

This... is... awesome.
Deadpool Oct 16, 2013 @ 3:16pm 
Told you they'd fix spelling mistakes and that every single one of you who defended them was wrong. So where's my apology?

That's alright. I don't need one. Being right's enough.

Smarter than fanboys - Deadpool.
Spawk Oct 16, 2013 @ 3:20pm 
Originally posted by Deadpool:
That's alright.
All right, you mean.

http://www.youtube.com/watch?v=T7_K28GZHdo&list=PL40550352336C2E8A
Razel trushan Oct 16, 2013 @ 7:10pm 
sounds good
rpgamer987 Oct 16, 2013 @ 7:58pm 
So conflux and chakram were meant to be caught? I haven't loaded up yet to have a look at that, but seems to me how they were working was fine as it was. Is there some benefit from catching them?
hellstorm102 Oct 16, 2013 @ 9:56pm 
i bought the game on GOG when it was on sale.
patch coming to GOG soon?

edit! its up this morning! yaay!
Last edited by hellstorm102; Oct 17, 2013 @ 7:34am
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Date Posted: Oct 16, 2013 @ 9:23am
Posts: 32