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Fordítási probléma jelentése
EDIT:
Duh... I just read your edit mentioning the force quit.
Dunno if this is the right crash log, but this showed up when i clicked 'report'.
Dyld Error Message:
Symbol not found: ___sincosf_stret
Referenced from: */libopenal.1.dylib
Expected in: /usr/lib/libSystem.B.dylib
Try verifying the cache to be sure that libopenal.1.dylib survived (that was one of the updated files in today's update). If it still fails, check the md5sum of these two files (can be done with `md5` command in terminal):
~/Library/Application\ Support/Steam/SteamApps/common/Rogue\ Legacy/Rogue\ Legacy.app/Contents/MacOS/RogueLegacy
~/Library/Application\ Support/Steam/SteamApps/common/Rogue\ Legacy/Rogue\ Legacy.app/Contents/MacOS/osx/libopenal.1.dylib
According to my output, should be...
RogueLegacy: 5be6001b14a6ba5783a7843fb9beeef7
libopenal.1.dylib: 74593f51a84e782121955b6f10e9fc86
System.DllNotFoundException: opengl32.dll
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:VertexAttribDivisor (uint,uint)
at OpenTK.Graphics.OpenGL.GL.VertexAttribDivisor (Int32 index, Int32 divisor) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.VertexDeclaration.Apply (Microsoft.Xna.Framework.Graphics.Shader shader, IntPtr offset, Int32 divisor) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[VertexPositionColorTexture] (PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.VertexPositionColorTexture[] vertexData, Int32 vertexOffset, Int32 numVertices, System.Int16[] indexData, Int32 indexOffset, Int32 primitiveCount, Microsoft.Xna.Framework.Graphics.VertexDeclaration vertexDeclaration) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushVertexArray (Int32 start, Int32 end) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch (SpriteSortMode sortMode) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushIfNeeded () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawInternal (Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector4 destinationRectangle, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, SpriteEffects effect, Single depth, Boolean autoFlush) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw (Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, Single depth) [0x00000] in <filename unknown>:0
at DS2DEngine.SpriteObj.Draw (DS2DEngine.Camera2D camera) [0x00000] in <filename unknown>:0
at RogueCastle.LoadingScreen.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at DS2DEngine.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at RogueCastle.RCScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at RogueCastle.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GameWindow.INTERNAL_RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at RogueCastle.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
This is the log that I am getting as well. BTW I love this game and think that it is amazing! can't wait for more stuff from you guys.
This is the error message: Rogue Legacy quit unexpectedly. Just a heads up.
Will post again when it's live, should be a few minutes.
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:VertexAttribDivisor (uint,uint)
at OpenTK.Graphics.OpenGL.GL.VertexAttribDivisor (Int32 index, Int32 divisor) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.VertexDeclaration.Apply (Microsoft.Xna.Framework.Graphics.Shader shader, IntPtr offset, Int32 divisor) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[VertexPositionColorTexture] (PrimitiveType primitiveType, Microsoft.Xna.Framework.Graphics.VertexPositionColorTexture[] vertexData, Int32 vertexOffset, Int32 numVertices, System.Int16[] indexData, Int32 indexOffset, Int32 primitiveCount, Microsoft.Xna.Framework.Graphics.VertexDeclaration vertexDeclaration) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushVertexArray (Int32 start, Int32 end) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch (SpriteSortMode sortMode) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushIfNeeded () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawInternal (Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector4 destinationRectangle, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, SpriteEffects effect, Single depth, Boolean autoFlush) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw (Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, Single depth) [0x00000] in <filename unknown>:0
at DS2DEngine.SpriteObj.Draw (DS2DEngine.Camera2D camera) [0x00000] in <filename unknown>:0
at RogueCastle.LoadingScreen.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at DS2DEngine.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at RogueCastle.RCScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at RogueCastle.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GameWindow.INTERNAL_RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at RogueCastle.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Here it is :(