Rogue Legacy > General Discussion > Topic Details
Cellar Door Games  [developer] Dec 17, 2013 @ 8:10am
Patch v1.2.0b is Available
Rogue Legacy v1.2.0b
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Major Changes:
- Fixed critical bug where, in certain circumstances the profile selector would choose the wrong profile slot.

General Fixes:
- Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.


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Rogue Legacy v1.2.0a
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Major Changes:
- Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.
This fix will only work with new castles. Players with already corrupted maps will need to generate a new one.

General Fixes:
- Disabled map in challenge rooms.
- Fixed bug where you could get dementia in challenge rooms.
- Fixed bug where compass room entrances could appear in challenge rooms.
- Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.
- Fixed bug where the first phase of the last boss could get stuck on platforms.
- Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after translocating.
- Fixed bug where Herodotus battle would sometimes fail to end after defeating him.
- Fixed bug where challenge rooms would appear on the game map.
- Fixed graphic bug in one of the new rooms.


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Patch v1.2.0 Bug/Balance Fixes:
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The following patch includes a content update along with the bug fixes and balance changes that usually accompany it.

We are also currently testing Steam cloud support (Steam only) and will be rolling it out once we're confident in its stability.

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.
Last edited by Cellar Door Games; Dec 28, 2013 @ 4:15pm
Showing 1-15 of 231 comments
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Atwa Dec 17, 2013 @ 8:12am 
I wish more developers added content for free like this. Great to see! Thanks a lot.
Last edited by Atwa; Dec 17, 2013 @ 8:14am
ShinDigPig Dec 17, 2013 @ 8:14am 
WooHoo!
Last edited by ShinDigPig; Dec 17, 2013 @ 8:15am
LGM1979 Dec 17, 2013 @ 8:18am 
Sir, I actually feel I paid too little for this game at $5.09, when I have the funds I will buy a second copy at full price to gift to someone. Great job here, you just made my fav game this year even better!! Thank you!
Last edited by LGM1979; Dec 17, 2013 @ 8:18am
DarkByNight Dec 17, 2013 @ 8:20am 
This is amazing.
Thank you for doing all the work to put this patch together. :)
I am jumping in-game to test right now.
Last edited by DarkByNight; Dec 17, 2013 @ 5:08pm
[TEAM] Sverd Dec 17, 2013 @ 8:20am 
There's no new achievements.
Cellar Door Games  [developer] Dec 17, 2013 @ 8:23am 
You are correct sir! I forgot to push the achievements through the Steam platform. It'll update shortly.
TrueJustice123 Dec 17, 2013 @ 8:37am 
I have a question about the new class. How do you get it? Is it available as one of the Default classes like Mage, Warrior, and Barbarian? Of is it an upgrade? If so, I can't find it on the Manor.
Cellar Door Games  [developer] Dec 17, 2013 @ 8:40am 
All I can say is that it's a class you need to unlock, so no, it's not a default class. How you go about doing that I'm afraid we can't tell.
TrueJustice123 Dec 17, 2013 @ 8:41am 
Interesting... Well done! You passed the test. Jk Lol
A Thief of Time Dec 17, 2013 @ 8:53am 
I'm partway through a New Game+, should I start a new file to get the most out of the content?
Also, thanks a lot guys
Edit: It's NG+4 if that effects anything.
Last edited by A Thief of Time; Dec 17, 2013 @ 8:56am
BeDuiFeD Dec 17, 2013 @ 8:53am 
Nice addition. Keep them coming!
Replay value!
Giddimani686 Dec 17, 2013 @ 8:55am 
I am on NG+2, I guess I am able to access the new content or do I have to start a new game? (not how, just if it's available).

Great support, well done, really awesome game. :)
Cellar Door Games  [developer] Dec 17, 2013 @ 8:56am 
The content is accessible at all stages of the game, but it is easier to find if you've already beaten it once.
A Thief of Time Dec 17, 2013 @ 8:56am 
Awesome, thanks!
Jory Dec 17, 2013 @ 9:10am 
Sweet update :D I need to start playing again. Any plans for Steam Cloud? I like playing on my pc and laptop but it's a pain transferring saves every time
Showing 1-15 of 231 comments
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