Rogue Legacy > General Discussion > Topic Details
TotallyOriginal Apr 14 @ 4:59pm
Are there any mods that disable the charon toll?
I'm in the year 4,000 and it's really annoying me how I can get one great run for every 10 bad runs I have
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rpgamer987 Apr 20 @ 6:33pm 
At that point, most players would've upgraded everything already. Perhaps instead of trying to dumb down the game, take a look at your own skills and playing and try to figure out what you can improve of yourself.
Mantikore Apr 20 @ 11:22pm 
The point of the toll is so players wont be able to just accumulate money by grinding lot of lives.
TotallyOriginal Apr 21 @ 4:08pm 
It seems like a dumb idea to me because for 3,000 years, what family would continue to go into a castle where they have to spend their entire fortune to get in?
Mantikore Apr 21 @ 8:06pm 
Sounds like Disneyland to me.
CoolArik1 Apr 23 @ 7:55pm 
Just keep playing, I got better as I keep trying.
Soluzar Apr 24 @ 2:05pm 
1) There's an upgrade to reduce it a lot.

2) How much are your typical upgrades costing you by now? I still haven't reached a point where upgrades slow down for me. I'm still buying something... at least every other run.
Draftee Apr 26 @ 3:52am 
I love how the answers aren't addressing your question, they're saying the question is wrong. Standard.
I don't think there are any mods for this game, sadly- at the very least, nothing I can find easily.
Last edited by Draftee; Apr 26 @ 3:53am
TotallyOriginal Apr 26 @ 7:53pm 
@draftee, I know right, it's like they can't handle some other view point

but I'm the year 6,000 and I have a 70% fee, kinda ♥♥♥♥♥♥♥♥
TotallyOriginal Apr 26 @ 7:54pm 
so that's what those hearts mean
Epic_Caesura Apr 27 @ 4:21pm 
It's valid to wonder what you could potentially improve about your strategy, though. Charon's toll is at most one gold less than the cost of your cheapest remaining upgrade (since otherwise you could just spend the cash instead of losing it), and it's hard to imagine that you're struggling to make money when you must have a LOT of upgrades by now -- the game rains cash on you by that point. Are you maybe trying to skip cheaper upgrades to grind out expensive ones? If so, you'll likely reach those expensive upgrades with less grief if you just buff yourself on the inexpensive upgrades so that each run lasts longer and makes more cash.

I mean, what do you need the cash FOR? By the year 6000 you should be making much more each run than even the most expensive upgrade costs. What is it you need to save up for?
TotallyOriginal Apr 27 @ 5:06pm 
I'm not saving up for anything, I just still barely make enough or sometimes not enough
Epic_Caesura Apr 27 @ 7:00pm 
That's... a little confusing to me. The game scales to your level -- you'd have to keep dying in the first or second room to never make enough to buy even your cheapest upgrade. And, the years go by the longer you play, so you'd have to have died in the first or second room 3000 times to be at year 6000 now. I don't think I'm even at 6000 yet and I just had my first $100,000 run. Are you just so maxed out that your remaining upgrades all cost 10k?
rpgamer987 Apr 27 @ 8:58pm 
The game does not scale to your level, the game scales to what NG you're on.

I think you're overlooking that the player may not be stuck just on expensive upgrades. A poor play style could leave anyone without enough to purchase even cheap ones.

So, yes, a player has to die a LOT to make it to that year. Dying that much, without having purchased everything yet, is indicative of not surviving long and not finding enough gold.

Either player hasn't purchased much of anything and can't survive through the castle, or player has some upgrades but still takes a beating. Both are probably caused by rushing, instead of taking time and care not to get hit.

So, again, the toll isn't the problem, the problem is not learning the game. Understand what you do wrong and correct it. Don't just keep doing the same thing if it doesn't get you anywhere.
Epic_Caesura Apr 28 @ 7:42am 
The game does in fact scale to your level (or perhaps just to your stats) and it's really obvious that it does. Without beating the game, or any bosses, you will notice that even the first few rooms start to have meaningfully harder enemies in them, and can now feature spike pits and wall launchers that weren't there previously. You'll start seeing multi-projectile enemies that would never have appeared on your first run, for example.

But, that's a good thing. You still outpower the enemies, just not by the huge margin you would if nothing scaled. And in exchange you start getting money drops from enemies, and better chest items.
Smite Apr 28 @ 10:06am 
Originally posted by Epic_Caesura:
The game does in fact scale to your level (or perhaps just to your stats) and it's really obvious that it does. Without beating the game, or any bosses, you will notice that even the first few rooms start to have meaningfully harder enemies in them, and can now feature spike pits and wall launchers that weren't there previously. You'll start seeing multi-projectile enemies that would never have appeared on your first run, for example.

That's just randomization, you could potentially encounter any of those things on your very first level 0 guy. Nothing scales with the player's character. If you go in at level 500 (assuming you aren't wearing runes that influence the enemies), they will be the same sort you could have always seen and the same level too. They balance the harder enemies rarely showing up in the early areas by lowering their level to where you can drop them in a few hits.
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Date Posted: Apr 14 @ 4:59pm
Posts: 17