Ash Jan 12 @ 12:55pm
Adding Nimble Reflex or Powerhouse
Has anyone encountered a mod or means to add the traits nimble or powerhouse?

I'd like to give Maya a buff to be more fitting of a soldier, and it irks me somewhat when the rest of the "original three", plus Sam, get fantastic traits (!) Le sad.

Last edited by Ash; Jan 12 @ 1:01pm
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Krya Littlemore Jan 12 @ 7:10pm 
UL forums have PC Users section
https://forums.undeadlabs.com/forums/for-pc-players-only.16/

PC Mods section where you can likely get a quicker answer than here.
https://forums.undeadlabs.com/forums/pc-mods.17/

List of SoD mods posted to Nexusmods.com
http://www.nexusmods.com/stateofdecay/?

Also there is a steam community for SoD modders which may be useful to you.
Last edited by Krya Littlemore; Jan 12 @ 7:17pm
Thornmist Jan 12 @ 7:29pm 
Heh. One time I got tired of getting all these 'need escort' blah-blah 'oh, I've run out and now I'm too scared to find my way back' missions. So I started a game with negative traits and personalities added to the story characters.

I turned Marcus into an asthmatic with the lazy disposition. Ed became a smoker and a coward. Sam became a pissed-off kickboxer who drinks too much and has a bad temper (which fitted her voice profile surprisingly well.) Alan had his eyesight talent exchanged for a bum knee. Jacob Ritter became as stupid as he acts in the storyline. I left Karen Tolbert alone -- she was handicapped enough.

It was hilarious. These guys had no redeeming talents.

What happened?

Ed kept generating Morale Fear missions. He eventually died on one of them. Heh.
Jacob died on some call for scavenger assignment.
Karen died. I don't remember what happened.
Sam and Marcus survived to the end. Sam generated a lot of Morale Anger missions. She had the Pissed Off mood half the time.
Marcus was the best -- he was so lazy -- he just chilled out at the base and hardly ever generated annoying rescue or morale missions. Best. Personality. Ever.

It was great: one of my favourite playthroughs.
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Date Posted: Jan 12 @ 12:55pm
Posts: 2