Card City Nights 2

Card City Nights 2

ScouSin Jun 30 @ 11:47pm
New unbeatable deck? Mass sustain
So this deck is simple, boring to play, boring to play against, and it basically makes you a bad person if you play it; but I am more or less certain that it is ACTUALLY unbeatable, maybe, MAYBE except for in a King and Queen deck if it works just right. So...here's the deck!

Tosca x1
Tosca X x1
Rainbow Ring x1
Portal World x1
Blueprint x1
Passel x1
Dark Lord X x1
Jenny Bunny X x1
Shop at Itans x2
Iji x2
Jam x2
Masked Ruby x2
Princess Remedy x2
Frallan x2
Crossover Adventure x2
Jenny Flower x2

Survive until your opponent fatigues to zero health. It's that simple. We have a ton of "add to own deck" cards, and everything else is designed to either help survive, or allow cards to activate.

So generally, you get your "add cards to deck" cards out of the way when convenient. Specifically, you want to activate Itan's Shop as early as possible to allow the wands to stagger through your deck. Cards like Iji are useful for ensuring your cards are able to easily activate. And lemme tell ya by the way, using Passel to give Iji 7 turns of activation is ridiculous.

So the name of the game is simple, stack HP, shields, and extra cards, and your opponent is guaranteed to fatigue out. Even in a King and Queen deck, if you have all the cards running active that you should, you won't be burst down by damage all at once. I can't think of a counter, since the healing is useless to your opponent, and this has almost every "add card to deck" card in the game. If you feel particularly ridiculous, you can Passel a Rainbow Ring, then throw Itan's Shop everywhere.

Unfortunately, this deck takes forever to play through, and it's not a lot of fun. Does anyone know a reasonable deck comp that can stop this?
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Showing 1-3 of 3 comments
Matmor Jul 1 @ 12:12am 
This deck is not "new" though. It appeared in early b01, before it was overcome by the then-overpowered damage on placement deck. Now that that deck was nerfed hard, it's no wonder it's making a comeback.

I actually just thought of the same thing as you, here's my fatigue deck, it's more designed to stall and not allow the opponent to resolve any cards successfully.
Jenny Bunny x2
Jenny Bunny X x1
Lean Boo x1
Bees x2
Idun x2
Razzle Dazzle x2
Tosca x1
Tosca X x1
Shop at Itan's x2
Queen Amelia X x1
Dumped X x1
Dumped x1
Dentist Maze x1
Ancient War x1
Ancient War X x1
That Guy x2
Blueprint x1
Rainbow Ring x1
ScouSin Jul 1 @ 12:31am 
I tried to make a shutdown deck after the first patch here. The one I had before the patch would fatigue out the enemy by stomping on the opponent's cards much-like yours seems to do, but I wasn't able to replicate it this time around. Where yours keeps the opponent from acting, mine just takes whatever they throw at me. I like how they satisfy the same purpose but with different approaches.
Last edited by ScouSin; Jul 1 @ 12:32am
Petun Jul 1 @ 10:50pm 
It's even easier with both of the ancient war cards. They stall the game for a long time.
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Showing 1-3 of 3 comments
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