Card City Nights 2

Card City Nights 2

Viability of zero arrow cards, mana cards, and control/shutdown decks
I was looking at making another deck built another control, since the update made my previous build too weak (this is a good thing!) And I just don't know what to do. Some cards are still useful for getting it done, but it looks much harder. I didn't dive into it too deeply, but I like that part of this update. Was anyone else able to make one of these?

Tried a zero arrow card deck today. Not like, only those cards, since that isn't actually possible, but a focus heavily on cards like keys and Passel. I gotta say, there is something there. It isn't as powerful as decks like Business Casual Man, but there is some flare. The deck:

Passel x1 (signature card)
Key X x1 (signature card)
Jealous Chest x1 (signature card)
Rainbow Ring x1 (signature card)
Princess Remedy x2 (really overall a bit too strong of a card right now, I recommend at least making it non-conductive)
Helios x2 (same as above)
Potato x2 (belongs in absolutely every deck)
Cyber Jenny x1 (belongs in absolutely every deck)
Dumped X x1 (just so unbelievably overpowered)
Tosca x1
Dark Lord X x1
Jenny Slayer x3
Metonym x1
Pitch and Catstrike x2
Blueprint x1
Portal World x1
Masked Ruby x2

Wash-Olof belongs in this deck too, but it is bugged right now.

So the idea is using cards like Key X and Passel, you can supercharge all of the other cards. Some more conservatively-arrowed cards like Masked Ruby, Pitch and Catstrike, and Portal round out playability until you can combo. It works well. Not overpowered, but it is lots of fun!

Also, faced a mana deck, and I just don't think it is viable right now. You gotta build mana which takes too much time and effort before you deal meaningful damage. Other cards deal 2 or so damage out of the gate, but mana takes a long time to even reach that point. Also, the arrows are aggressively limited with them as well. It needs more ability to build mana it feels like, or maybe more mana cards in general.
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Showing 1-5 of 5 comments
Matmor Jun 29 @ 10:38pm 
Mana decks: Yeah, there are only 2 mana gaining cards. For a similar theme, you're better off playing a wand deck with Gunnel Vision (although it's also not competitive in any form).

Edit: I wonder, why don't you have Tosca X in your deck? It's good if you play arrowless cards after it.
Also, Ancient War X (0 arrows) + Jenny Lemon (2 arrows) seems like a good combo.
Last edited by Matmor; Jun 29 @ 10:45pm
Originally posted by matmor:
Also, Ancient War X (0 arrows) + Jenny Lemon (2 arrows) seems like a good combo.
Just playtested it, it doesn't work. The transformed cards don't trigger Jenny Lemon's effect. Not sure if this is a bug or intentional.

https://steamuserimages-a.akamaihd.net/ugc/868482173060224322/243B2C91B5E5FC49EEA1A87A86A4A5A5BB5D70E1/
Last edited by mantidactyle; Jun 30 @ 12:49am
Veralos Jun 30 @ 1:02am 
Originally posted by mantidactyle:
Originally posted by matmor:
Also, Ancient War X (0 arrows) + Jenny Lemon (2 arrows) seems like a good combo.
Just playtested it, it doesn't work. The transformed cards don't trigger Jenny Lemon's effect. Not sure if this is a bug or intentional.

https://steamuserimages-a.akamaihd.net/ugc/868482173060224322/243B2C91B5E5FC49EEA1A87A86A4A5A5BB5D70E1/

It works, you just need to place the cards so that Ancient War X triggers before Jenny Lemon. Cards trigger left to right, top to bottom.
Last edited by Veralos; Jun 30 @ 1:03am
I forgot that while testing in a hurry
ScouSin Jun 30 @ 8:07pm 
Originally posted by matmor:
Edit: I wonder, why don't you have Tosca X in your deck? It's good if you play arrowless cards after it.

Would you believe I overlooked it? You're right, it seems like a rather obvious choice. I will try it out.
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