UrbanMonk Sep 1, 2013 @ 2:32pm
Lasers... and some other suggestions.
I love the game so far!
I had the DOS version (1.0) of "The Incredible Machine" as a kid and then later bought v3.

I few things I've noticed:

-The conveyors aren't as powerful as they were in the original. It used to be possible to cause a bowling ball to jump a ramp using them, but now they don't have much power at all. Even after using a gear arrangement to increase the speed it doesn’t do much.

-Lasers seem to be missing. There should be 3 different colored lasers and a color mixer for mixing them, Mirrors, and of course an outlet that only works when a matching color laser activates it.

-The fireworks are only one color. I know this isn’t as important, but little details like that made the game more fun.

-The yellow and black floor pieces should not be able to be destroyed by explosives, but currently they do. Only red brick should be destructible.

-The laser gun only shoots once when the trigger is pulled by rope. It should have a setting to keep shooting as long as the trigger is held, and a way to limit how many shots it can fire. Also it needs sound effects!

-Rope doesn’t burn when a flame is near it. I don’t remember if the original had this feature or not though. Just something to think about.

-The rocket and the missile need wicks that stick out more so they can be placed on flooring and be lit by a candle underneath.

-The Cat doesn't react to objects like bowling balls hitting him. He needs to run in the direction he's facing a little ways when objects touch him. It allows for more interesting puzzles.

-There is no fish tank or fish in the game yet! I assume it's going to be added though since "fish" is in the cat's description. A fish tank will have a fish swimming around and can be broken with moving objects. The cat gets attracted to broken fish tanks. A fish without the tank simply attracts the cat, although I don't think TIM 3 had the fish by itself, but TITM did.

-I think the record button should be moved away from the play button. I accidentally click it way too often!

-The pieces are still movable during the simulation! They do return to their original spot after it's stopped though, but still it's kind of cheating to be able to move parts around while it's running!


I’m sure there are more things I’m forgetting, but I’ll keep playing with it an update this list as I find more issues.
Last edited by UrbanMonk; Sep 3, 2013 @ 2:07pm
Showing 1-7 of 7 comments
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missbackpack Sep 1, 2013 @ 6:01pm 
Good suggestions, but the laser gun does keep shooting as long as the trigger is held.
UrbanMonk Sep 2, 2013 @ 3:19pm 
Ah so it does! It just shoots slower than TIM 3 so I assumed it didn't keep shooting and stopped the simulation.

I personally think the conveyors need to be fixed first. They need more friction. They seem way too slippery!


I added two more suggestions to my original comment:

-The Cat doesn't react to objects like bowling balls hitting him. He needs to run in the direction he's facing a little ways when objects touch him. It allows for more interesting puzzles.

-There is no fish tank or fish in the game yet! I assume it's going to be added though since "fish" is in the cat's description. A fish tank will have a fish swimming around and can be broken with moving objects. The cat gets attracted to broken fish tanks. A fish without the tank simply attracts the cat, although I don't think TIM 3 had the fish by itself, but TITM did.
Last edited by UrbanMonk; Sep 2, 2013 @ 4:10pm
gorilla nest  [developer] Sep 3, 2013 @ 11:47am 
Originally posted by UrbanMonk:
I love the game so far!
I had the DOS version (1.0) of "The Incredible Machine" as a kid and then later bought v3.

I few things I've noticed:

-The conveyors aren't as powerful as they were in the original. It used to be possible to cause a bowling ball to jump a ramp using them, but now they don't have much power at all. Even after using a gear arrangement to increase the speed it doesn’t do much.

-Lasers seem to be missing. There should be 3 different colored lasers and a color mixer for mixing them, Mirrors, and of course an outlet that only works when a matching color laser activates it.

-The fireworks are only one color. I know this isn’t as important, but little details like that made the game more fun.

-The yellow and black floor pieces should not be able to be destroyed by explosives, but currently they do. Only red brick should be destructible.

-The laser gun only shoots once when the trigger is pulled by rope. It should have a setting to keep shooting as long as the trigger is held, and a way to limit how many shots it can fire. Also it needs sound effects!

-Rope doesn’t burn when a flame is near it. I don’t remember if the original had this feature or not though. Just something to think about.

-The rocket and the missile need wicks that stick out more so they can be placed on flooring and be lit by a candle underneath.

-The Cat doesn't react to objects like bowling balls hitting him. He needs to run in the direction he's facing a little ways when objects touch him. It allows for more interesting puzzles.

-There is no fish tank or fish in the game yet! I assume it's going to be added though since "fish" is in the cat's description. A fish tank will have a fish swimming around and can be broken with moving objects. The cat gets attracted to broken fish tanks. A fish without the tank simply attracts the cat, although I don't think TIM 3 had the fish by itself, but TITM did.


I’m sure there are more things I’m forgetting, but I’ll keep playing with it an update this list as I find more issues.

Thanks for your suggestions! My replies here are in the order they are written above:

-Conveyors right now are heavily in flux with their friction and power. These are being adjusted regularly. We will get them feeling right soon.

-Lasers and everything associated with them are coming in a later update.

-There will be multiple bottle rocket explosions to choose from.

-Floors are not entirely complete yet. The caution wall will definitely be a solid wall that wont be able to explode.

-Right now the ray gun has unlimited ammo. This will soon be adjustable.

-Now that ropes use real physics, giving them more interaction with fire is a good idea.

-Rockets will have wicks.

-This is a known issue, the cat will soon move when hit.

-Fish tank is coming! Along with a bunch of different animals.

Thanks for all the input. I'm glad you are liking the game so far, and we will continue to get the game where we want it to be!
UrbanMonk Sep 3, 2013 @ 2:02pm 
Wow! Awesome!
Thanks!

If I notice anything else I'll add it to my original comment, but for now I'll wait on the next update!

EDIT:

I think the record button should be moved away from the play button. I accidentally click it way too often!

Also the pieces are still movable during the simulation! They do return to their original spot after it's stopped though, but still it's kind of cheating to be able to move parts around while it's running!
Last edited by UrbanMonk; Sep 3, 2013 @ 2:06pm
gorilla nest  [developer] Sep 3, 2013 @ 2:28pm 
The movable parts during simulation is a work in progress right now. It's in there to help making more complicated contraptions. For example, if there is a ball flying through the air, you could put a bucket right where it lands. We may turn it off for a while to make it more stable.

As far as cheating, it's not able to be done while you are solving a puzzle.
Retodon8 Sep 4, 2013 @ 10:13am 
Originally posted by gorilla nest:
-Now that ropes use real physics, giving them more interaction with fire is a good idea.

-Rockets will have wicks.

A bit of a mix of the ropes and wicks I suppose: you could consider adding fuses.
Make their length customizable so you can have different "timers".
You could attach fuses to bombs, candles, missiles, rockets, fireworks, other fuses...
If a fuse could light stuff it wasn't attached to as well, you could put a bunch of rockets on a fuse running across the floor and launch all of them in sequence.
If it behaves a bit like a rope, you could move the fuse around by moving whatever is attached to it around.
You could make them work with rope hooks and pulleys, or maybe introduce a new kind of item to pin down different points across the fuse's length, let us create different shapes if we wanted to.
You could have a whole puzzle designed just about timing stuff with fuses of different lengths.
MajorPecan Oct 22, 2013 @ 2:06am 
One kind of odd idea i had ages ago was a glass wall which could be broken by massive or high velocity objects, it could add a bit of variety for separating objects or as a more challenging target than the fish tank, if the tank will still break as easy as in TIM2/3
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