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Zgłoś problem z tłumaczeniem
But alas, it's troublesome to chase the end of the rope to move it on.
How about a drag to first point, let go of mouse and immediately clicked again will be a hold the other end (override whatever you might be clicking on within say...half a second?), and to make it even more annoying for the coders to code, how about instead of letting go on every point, hover over pulleys or such, or drawing a circle around it while holding rope will attach it without you having to let go? The rope is already animated in movement, but it'd be a pain to attach if you were to want to have it actually interact with pulleys while held. You'd have trouble keeping it from making a knot on itself. Even moreso if a type of rope which doesn't go through walls/other obstacles will be introduced later.
(and as it turns out, let go of mouse and click immediately after is in fact how it works, I'm evidently unable to reason tonight)
(or rather, rubber bands behave like that, ropes don't seem to)
As for ropes hanging below the play area, they are actually supposed to move inward away from the edge of the puzzle so they can be selected. That seems to be something that just cropped back up with Alpha 3, so that part should be fixed soon.
Thanks again for the input, we hope you are enjoying everything else so far!