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Ein Übersetzungsproblem melden
I'm sorry if you don't like the look, but I guess we can't please everyone. What specifically do you find ugly and amateurish about it?
My another thought is about the style being incomplete. What I see in CM is a mix of vector-drawn backgrounds and objects and 3D-like animated and drawn things. Like it was all done by many various artists - it all differs on style too much and doesn't make sense for my brain, so I always ditract myself on these little things. I'm a hobbyist artist myself, but I can see that kind of things. In overall the game's style does not look complete and some things better be changed or replaced totally. I personally don't like the 3D-like things (like Tim, cat, boxes, mixer, etc.). Those make that casual-like feel and don't really fit at all.
But that's just my opinion. As far as I know, devs will allow creating and sharing our own skins via Steam Workshop, that could help.
P.S. I don't mean no offense to those who were working on the game's graphics - they did a good job. I just don't like how all those things and details fit together.
The cat is cute, the mouse is cute, Tim is cute when he's falling to his doom, hell even the cheese is cute.
Which isn't to say I think it's perfect. There are sometimes "lining up" or hit-box annoyances like dacarpen says, watching the fish in the fishbowl is a little dizzying with all the constant turning,
But if animation aren't at their final state, i hardly care about the cartoon style, it's perfectly fine and i understand it cannot look identical to TiM due to legal reasons.
TBH, it's more because of the nostalgic side that make me dislike a bit the cartoon style.
But who know?
It have Steam workshop after all
The tiny icons on a big resolution even in 1080P is WAYYY too painful. The play stop and other buttons is an example of what i call tiny and not friendly at all. I'd like a more bulky interface. But otherwise the graphics itself are fine. Just the interface that completly suck, i just hope the GUI is just temporary while you add parts and modify the game engine before working on the GUI.