Login
|
language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Deutsch (German)
Ελληνικά (Greek)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português-Brasil (Portuguese-Brazil)
Română (Romanian)
Русский (Russian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Українська (Ukrainian)
Help us translate Steam



It would be quite helpful and a time saver.
Not a bad idea at all.
Maybe not just attack or shoot with overwatch but along this line;
Perhaps something like a "hold action" you save the remaining APs until an enemy gets with a certain distance of your character?
*Edit* And if no enenmy gets within the distance, the APs would NOT carry over to the next round.
This would allow you to back away, attack or whatever is best in the current situation.
Yes - exactly what you said - hold your APs until an enemy gets within melee range giving you the option to attack. If no enemy approaches that turn you lose the APs (can't use them to heal, reload, etc).
-- and this is really more an issue for the melee weapons. I can live with how it currently works for firearms. Firearms would be hard to implement anyway since (using XCOM's model), the overwatch triggers when the enemy leaves cover and this game has no cover system. But for the melee weapons it is frustrating that a zombie can shamble up to you and attack when you're standing there waiting for it.
In all fairness, I'd prefer to have something that prevents gaming the game. Which is exactly what you're doing - hanging back, hoping the enemy will use all his AP to get close to you and then you can just use all you AP's to pound him.
but that's pretty much how I'd do it in real life when the zombie apocalypse happens. One zombie coming my way? I may choose to wait for it. The dynamic changes (real life and game life) when there is a large group coming at you.
Do you have the impression you're "gaming the game" in Xcom when you put someone in overwatch?
It might also be of value to remember that some form of overwatch and held actions are a rather common feature in turnbased games.
One might even argue that with a combatsystem based on actionpoints and with high leathality for player characters and NPC alike, the more control the players has the better.
It is not a feature that per se makes a game less hard, it does however grant more tactical options for the player and in my opinion would add only more realism.
To be stuck at the end of a round with enemies closing in, still have AP´s left and have to "throw" those APs away without being able to do anything could lead to frustration and a sense of unfairness.
I do however understand where Bostaevsk is comming from, even if we might not agree in this particular case.
Metagaming and powergaming has never been my cup of tea.
Intel Core i7 4700 (quad core 3.3GHz)
24GB RAM
Nvidia GTX765M
120GB SSD
1TB SSHD
Can't select 765 as GPU, only has GFX Null which defaults to onboard Intel.
what i consider an issue, extremely low range and quite high ap cost for using joels shotgun and snub nose, havent played much so havent found any other ranged weapons yet.
ive attacked joel 3 times trying to select him with left mouse button, me and i assume atleast 95% of every other gamer are used to using left button to select stuff and right mouse button to perform actions in these kind of games, if its not possible to change that then atleast put in a confirmation window to make sure you really do want to stab your pals in the back for no good reason
i hope this works out that if theres a street and a light at the end on a building or something. you can see the light and things in its light, but half way down the street where theres no light its "fog of war" and cant see any thing if that makes any sence. and not like age of empires where anything over X meters away is hidden regardless if theres a street light in veiw and some one standing under it.
Oh God yes. I kept attacking my team mates like hell in the first minutes before I got the hang of it.
Also the game needs to have some way to select different corpses that are in the same square.