Posted: May 28
Overall, I love this game. It delivers on the promise of managing a shelter, fighting for survival, tactical combat with very different approaches to the dead and the living. Given that it was made by a tiny, indie team on a small budget, this ambitious game delivers.
I did wait for the Reanimated update to start playing, and I think a number of earlier complaints have been fixed.
What I like:
I like the dual game of managing the shelter and then going out and exploring the world and engaging in tactical combat, almost like a role playing Total War game.
Set in the modern world!! A nice break from high fantasy for the genre.
Good opportunities to role play, with fairly interesting characters.
Combat is fun and tactical. Approach to fighting zombies and humans is very different. And the noise meter is a good system that adds a nice cost and trade-off decision to firing each round of a gun.
Maps are quite well designed. They capture the feeling on Walking Dead and other zombie shows - the world is your oyster, go around, scavenge, pilfer, but be ware. Around every turn a zombie or 10 could be hanging out, or you bust into a supermarket only to find half a dozen aggressive looters already there and they don't want to share.
The feeling of resource scarcity is real - you are generally always low on something, whether it is fuel, antibiotics, bullets, etc. They did a pretty good job of making enough systems where you feel a constant urge to go out and risk life and limb to find more of something.
Good writing and humor - item descriptions are fun, and some maps visually tell a story without any dialogue. There is a faux-twinkie factory, and an ominous church filled with dead inside. I am sure there are more like it!
Though much more stable than previous versions I guess, I still get a few crashes and bugs
Characters feel a bit shallow. There are a good amount of them and probably more I haven't found, but I do wish they had more depth and other branches of dialogue, and more interaction across them.
Interface is very clunky - especially the inventory. Splitting items is a pain. Trading items between team members requires a special move, instead of being just built into the inventory. Reloading and unloading guns is done oddly and you can only do it in certain screens or menus.