About the Game Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse. As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and...
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Am i the only one? I really liked this game, albeit not happy with 'alert' Z's after reanimated. Whats the point of noise if you cant sneak??
My biggest gripe is it feels like the developer has canned it after taking the money and left it 'ok'ish but aban...
Use this thread to post any non-bug-related feedback about features in Dead State. If there's something you feel like you should be able to do but can't, post it here. If you love/hate a feature, this is the place to let us know! Balance in the game is...
This is a guide to where different survivors are. Any questions, comments, or concerns are welcome. Also, as a tip, negotiation will probably be a useful skill in all of these and remember it is safe to assume that all of these are under some form of time ...
One of those frustrating games where ambition has outstripped ability to execute. The concept is great - managing a shelter of survivors of a zombie apocalypse - and there's a stack of looting, crafting and even diplomacy to do.
Unfortunately it's all held back by the combat system. It's slow, it doesn't feel like there are many options (no overwatch/defensive stance), the bottlenecks caused by the narrow grid system are more irritating than strategic and the AI is really frustrating - just had a prime example where a human enemy had two zombies gnawing away at him, but kept shooting at my unconscious character until she died.
It also has some dubious design decisions, such as requiring that your character be on every scavenging mission. Even if you have 20+ people at the shelter, and your character is best suited to leading behind the scenes, you must go out.
Not only does this discourage focusing on the leadership/negotiation skills, it means you're at a constant disadvantage as you have to either sacrifice a day of scavenging to rest or constantly have a character with half their HP.
Speaking of negotiation, it offers a lot of promise but is too reliant on hidden triggers. One example was when I had a heart-to-heart with a survivor and finished by asking him to ask how I was the next time we saw each other. I ran up to him with anticipation the next day...and only had the option of repeating that very same conversation. It made the whole thing feel empty and pointless.
The AI in general is a bit wonky. One location has a group of survivors lure you into an ambush. However, if you don't walk to the specific spot which triggers that, you can just stroll around them and loot all their stuff while they stand there blankly.
For all that negativity, I still recommend buying it if you can get it cheap. It is still more enjoyable than many games, and it's worth a shot to experience the positives; it's just depressing to imagine what it might have been.
Attention! I previously wrote a review NOT reccomending this game but I changed my mind. Yes the game had issues that forced me to stop playing after say 8 hours. Yes it is still buggy and sometimes feel unfinished, but this is a game that rewards patience. It has a steep difficulty curve and has some dodgy gameplay mechanics at times, but it gets better. I have now spent around 15 hours and I come back for more. What I like: * Varied locations with a lot of attention to details. * Subplot told through collectibles that has suprising depth. Yes you can miss it and that is the lack of handholding rarely seen today. * A truly believable story of what it means to be a leader of what could be the last of humanity. * A cynical undertone of contemporary politics.
Criticism And Debate Are Welcome, But Read This First
OK team, we need to have a quick talk.
Recently, there have been a few threads which were critical of DoubleBear and our decision to release Dead State from Early Access which unfortunately turned ugly and had to be shut down or deleted, and a community