게시 일시: 2015년 6월 1일
This game actually kind of reminds me Simcity 2013, where its fun from the outset and for the first little bit, and then you learn the rotten mechanics all the polish is hiding. Game Dev Tycoon sadly has said rotten mechanics, and it really is a downer for a game with so much potential for fun.
Of course the fun for the game comes from creating your own games. Where else can you create spoofs of classic games from the early 80's and onwards. And for the most part it works the way you would expect it to, and as you forge more and more games you unlock hints for genres and themes to help you create better games without needing a spreadsheet. It gives a satisfying sense of progression for an otherwise hollow feeling game.
That is the other thing there is negative about the game before I delve into the mechanics of the game. The game feels empty in terms of aesthetic. It feels mechanical, it has no character despite giving everyone a name. It just pumps out numbers to you and tells you to interpret its vague cryptic messages without any assistance. It can make you lost on what to do when you keep getting bad games but don't know why
because all you have been doing is what you thought you should be doing.
This is where you would naturally look up online what is going wrong, and where you discover the rotten food beneath the rug. What does it simulate? Only two things, the year and your game "scores". There is no competator, nothing else going on besides timed events and actions, modifiers and so on. As well the only games it simulates is your own games and your own scores. So how do you get a good rated game, well you need to beat the previous high score. Its simple. So why is this a problem then? That is because the mechanics the developers use to determine this is all based on dice rolls and arbitrary calculations. But why is getting a good score a problem? Because you need to get a good score to get good sales. This
is a perfect example of why this is the case. Despite getting 11 billion sales, it was only ever 8th top seller, why? Because it only get a 9.25/10, not a 9.5 or a 10/10. The game is incapable of calculating anything outside of whatever games you develop, which means it is easy to abuse to create good games on a consistent basis, and even then RNG decides to throw you a curveball and mess with you. It becomes a chore to sit there and pump out the same drivel because it makes you successful, and is incredibly dull in the long haul.
So while the game's premise may have been thinking outside the box, the game hardly gets anywhere close to doing the same. Game Dev Tycoon is a neat concept that is worth a few dollars on sale, but inevitably will only leave you dissapointed with its shallow mechanic's that leave a lot to be desired.
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