Yayınlanma: 21 Kasım
It's a trial-and-error-based strategy game, and once you start to figure out each of the five genres, the game is pretty easy. Even with multi-genre mixups it's pretty self-explanatory on how to allocate your time during development. Past this thin surface level of gameplay, there really isn't enough depth to keep you going.
A lot of seemingly obvious features are missing from the development process, probably to keep the game simpler and more accessible, but I feel like a lot of replayability is lost in their absence. For every step in the development process of a game, I found myself wanting more concise control, but this is by no means a game of micro-management. You market your game by pressing "market" and have little to no input on HOW your game is marketed, for example. The success of your game winds up relying on when you release your game, and how you allocated your time. It's so bare-bones and minimal that the sense of achievement wears off quickly and you begin to feel like you're not working for your success.
That being said, I still played for about 10-12 hours before it was effortles and mundane, so I think I still got my moneys worth. If you're looking for a simple game to relax to where you don't have to do much aside from click through menu's, it's a great choice, and that's really all I wanted.