Publicada: 13 Dezembro
Gameplay: 8/10 - Simple and Qurky at times which is enjoyable, childlike and frustrating.
Game Making: 9/10 - Researching new topics, engine and engine bits allows for managable customization of your game and with many mods extending the lists of these for more replayability. Pushing sliders up and down to influence how you game looks, feels and plays is key to making your game a success. While matchin the right Topic, Genre and Console is the most frustrating, obvious and simplistic thing ever devised, it sometimes causes frustration in "How do they not work!" and "OMG!!! I got a Super-Amazing game!"
Console Making: 9/10 - Although not at all similar to creating a Game and only available in the late game, it is surprisingly enjoyable to create a 15 billion credit machine to compete against Vonnys and Mirconofts superboxes. Compared to game making, the choices are few to graphics, technology and optimization, and the console designs are limited to a select few (Xbox, Wii, PS2, and the Box) with upto 3 different variations depending on the console type.
MMO Making: 8/10 - I listed this different from Game Making as its selling process is totally different compared to the generic game, as it can sell Forever! Unlike basic, generic games, MMOs can sell for intill the player decides to stop selling it (which can be for any reason the player decides on). The best way to keep selling the MMO is to keep advertising it and putting Addons onto it. I rated this lower because it felt limited and cannot be unlocked through standard researching but through a R&D lab (Research and Development Laboratory).
Sequels Making: 7/10 - Again placed these types of games under a different review because they are similar to eachother and different to MMOs and Generic game making. Sequels in the base game are unlocked several years down the timeline but can be modded to be unlocked after you create your first game. Sequels allow for the player to create an entirely new version of a pre-made game, (Real Honour 1, 2 or 3 etc.) the ratings of your sequel will depend on the time since last game was released and if the game was made on a new engine (with other tech changing the ratings as well). However, creating a sequel replaces that game so if your sequel was rated bad and your wanted to start from the begining you cannot do this and you'll need to make a sequel of the sequel.
Addon Making: 5/10 - Similar to sequels but only apply to MMOs, you can create an expansion pack for your MMO game which can encourage more people to buy the game and play it. That is really it. You can however apply Game choices like new graphics or additions, but this is it. Nothing more nothing less.
Research: 10/10 - Nothing really to improve on. You can research Game Topics (Spy, Fantasy etc.), Engines, Engine Components (Animations, cutscenes etc.), Casual genre, new gameplay additions (marketing, target markets) and that is really it. After you reach late-game, you can get a Research and Development lab which is used to unlock Console Making, MMO/Addon making, Company Exhibitions and better hardware.
UI: 5/10 - UI is well designed, it is simple but accessible. However is very quirky and annoying, sometime changing the game title can be awkward. Menu buttons fail to respond or work sometimes, and clicking on a button can make another thing happen. Technical ability of the UI is poor but the display is good.
Audio: 10/10 - Best thing about this game is the relaxing, jazz-style music which plays.
Moddability: 4/10 - I don't understand how to mod this game, so I rely on the community to judge half of the review for this part. Lots of mods available from similar topics and research to gameplay changes and addons. Workshop compatability helps as it installs mods to your files directly and hosts several pages of fun and awesome mods. However I do occasionally run into faults with modding and workshop, from mods not being installed properly and requiring to access the game, turning the mods on and restarting the game for them to work. Although easy to live with, just frustrating and takes time away from playing the game.
Great gameplay, from heavily customizable games to creating amazing supermachines to compete against Vonny or Mirconoft.
Great jazz audio which is relaxing and satisfying.
Modding support greatly extends the shelf life and fun of the game, even with its qurks.
Improve the UI technicality, sometimes buttons fail to respond or work, button pressing may cause another button to be pressed and changing the game title is very awkward.