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Agree with Dorok that they are spread out for pacing of the gameplay , MMO's should be a lot earlier.
There have always been casual games of course but i do think a game being made focusing completely is more of a modern thing and should come later.
so if anything sequel research should be available immediate after your 1st or 2nd game.
I wonder what later element they could bring to the game to avoid delay other like AAA, MMO or sequels. For the last years all I could list would be a little weird:
- DLC: For me one of the worst evolution that killed a very good element, the expansions.
- F2P: Dishonest crap, it must be to make money.
- Episodes: Sort of games released as a series of DLC only, doesn't work for me.
- G2G or Early Access of Steam (same thing ie Game Together): I suppose i'm not the right generation, for me the avalanche of those false release on Steam is tedious and I don't want be at all a tester.
- Extreme sales (I remember sales since the 90's): Hard to say it's bad stuff but sometimes I wonder if it won't kill classic video games as it happened on ios. The context is different and the road to reach that state is certainly not short, but I wonder.
- Kickstarters: Ha ha I wonder how it could be implemented in the game. ok that's interesting, but I suspect many players have some illusions about this.
Sequels would need to be unlocked for the game to understand that you aren't going to make two different series' with the same name
Some F2P games are actually really great. Consider PlanetSide 2, Soldier Front 2, and Dwarfs F2P. Those are some great things to implement so that players could have a fun time playing it. I mean, why make a game 20$ if most players have no money?
expansions are still around, Blizzard and EA loves doing this, Relic of (the now defunct) THQ did it too, and Firaxis just did it a month ago
how it can be implemented: just like how the game portrays Expansion as some sort of MMO exclusivity, DLC can be the Expansion of regular games (probably just AAA games)
i wouldn't call it that, a lot of F2P games are really good, hell Dota 2 is a freakin' steal compared to other MOBAs
how it can be implemented: dunno. maybe it adds features to diffrentiate the free game and the knick-knacks
now Episodic gaming is mostly dead because of DLC
how it can be implemented: gameplay wise, it won't be any different than sequels
most of the time it's just beta testing with the public
how it can be implemented: the game's released as soon as we finish the first development stage, then we get input from the fans, then we can continue developing the game
always been 50/50 regarding kickstartes
how it can be implemented: we present the topic/genre to the public with our estimated development in each part (like so and so in engine, and this much in story/quest), and we list how much money we want
dunno what the hell this is...