Originally posted by hugdealer:sounds like you joined a game that was really laggy perhaps
Originally posted by danthat:Always happy to tweak the game to suit players. First I've heard of projectiles feeling too slow, though. There's a balance between them being slow enough that it's *possible* to avoid them without being ridiculous, and so fast they're just not fun because you can't get out of the way.Gun Monkeys isn't necessarily about shooting each other; it's about collecting cubes and getting them back to your base. Guns are a handy way of making sure there are more cubes for you.Firng while falling is possible, not sure why you're having trouble there.If anyone else feels projectiles are too slow, let me know and I'll look at tweaking some values :)
Originally posted by Shobo:I think the gunplay is excellent. The horizontally locked shooting keeps it much more tactical than if you had full mouse aiming.Honestly, I really can't see the game being nearly as tense or fun if you had another system with full aim capabilities.
Originally posted by Freedomf63:Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.
Originally posted by Shobo:Originally posted by Freedomf63:Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular. Awesomenauts is quite a different style of game.