Gun Monkeys > General Discussions > Topic Details
Freedomf63 Jul 3, 2013 @ 8:26pm
Does anyone else have a serious issue with the gunplay in this game?
The projectile speed is slow enough that my apponenet can afford to fire atleast 2 rounds at me before my first hits him and the fact that I can not fire my weapon while firing make me cringe.
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garden eel Jul 3, 2013 @ 8:52pm 
sounds like you joined a game that was really laggy perhaps
Freedomf63 Jul 3, 2013 @ 9:10pm 
Originally posted by hugdealer:
sounds like you joined a game that was really laggy perhaps
Nope
garden eel Jul 3, 2013 @ 9:14pm 
well then i'd ask that you maybe retype your post. for example, "fact that I can not fire my weapon while firing make me cringe."

maybe i don't understand what you're saying.
Freedomf63 Jul 3, 2013 @ 9:27pm 

The fact that the projectile speed is slow enough that my apponenet can afford to fire atleast 2 rounds at me before my first hits him paired with the fact that I can not fire my weapon while falling make me cringe.

Sorry I couldn't rush faster, could not wait to uninstall the game.
danthat  [developer] Jul 4, 2013 @ 12:21am 
Always happy to tweak the game to suit players. First I've heard of projectiles feeling too slow, though.

There's a balance between them being slow enough that it's *possible* to avoid them without being ridiculous, and so fast they're just not fun because you can't get out of the way.

Gun Monkeys isn't necessarily about shooting each other; it's about collecting cubes and getting them back to your base. Guns are a handy way of making sure there are more cubes for you.

Firng while falling is possible, not sure why you're having trouble there.

If anyone else feels projectiles are too slow, let me know and I'll look at tweaking some values :)
Wabbit Jul 4, 2013 @ 12:34am 
I think the guns are just fine the way they are.
The projectiles are just the right speed that they are fun to shoot whilst also being possible to dodge around them.
Freedomf63 Jul 4, 2013 @ 8:07am 
Originally posted by danthat:
Always happy to tweak the game to suit players. First I've heard of projectiles feeling too slow, though.

There's a balance between them being slow enough that it's *possible* to avoid them without being ridiculous, and so fast they're just not fun because you can't get out of the way.

Gun Monkeys isn't necessarily about shooting each other; it's about collecting cubes and getting them back to your base. Guns are a handy way of making sure there are more cubes for you.

Firng while falling is possible, not sure why you're having trouble there.

If anyone else feels projectiles are too slow, let me know and I'll look at tweaking some values :)

No it's probably fine, it just was really not the type of game I thought it would be. For one I though it would be possible to direct fire with the mouse or atleast directional with the keyboard. (Hold S to shoot down, W+D do fire 90' right). But yah just was really not suited for this type of game and sorry if came off as rude.
danthat  [developer] Jul 4, 2013 @ 8:51am 
Yeah, multi-diectional shooting just didn't work *at all*. Tried all sorts of systems, but it was messy and unrefined, and kills felt cheap.

Left-or-right keeps things tactical and simple :)
Shobo Jul 6, 2013 @ 9:59pm 
I think the gunplay is excellent. The horizontally locked shooting keeps it much more tactical than if you had full mouse aiming.

Honestly, I really can't see the game being nearly as tense or fun if you had another system with full aim capabilities.
Last edited by Shobo; Jul 6, 2013 @ 9:59pm
Freedomf63 Jul 7, 2013 @ 8:12am 
Originally posted by Shobo:
I think the gunplay is excellent. The horizontally locked shooting keeps it much more tactical than if you had full mouse aiming.

Honestly, I really can't see the game being nearly as tense or fun if you had another system with full aim capabilities.

Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.
garden eel Jul 7, 2013 @ 8:56am 
honestly i think it's all pretty close to fine.
it's a 1 v 1, so you don't need crazy spamming.
the levels aren't massive, and you have a chance to actually dodge slower bullets.

i've had fun playing this game *shrug*
it's a really good 2 pack purchase for a buddy and yourself.
Shobo Jul 7, 2013 @ 9:16am 
Originally posted by Freedomf63:
Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.

Awesomenauts is quite a different style of game.
Freedomf63 Jul 7, 2013 @ 9:49am 
Originally posted by Shobo:
Originally posted by Freedomf63:
Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.

Awesomenauts is quite a different style of game.
Same genre.
Metro Jul 7, 2013 @ 11:53am 
Awesomenauts isn't THAT different. Yes it's a MOBA while this is an arena shooter but they're both platformers that play fairly similarly.
SapientWolf Jul 7, 2013 @ 4:05pm 
When I played the beta, you had to manually aim your gun out to shoot while sliding down a wall (if that's what you mean). Otherwise you just shoot into the wall. I suggest making the gun stick out automatically.

The gibber gun seems to be mostly for area denial, and setting up bomb traps. It might be fun to add a charge shot with a faster speed and more hitting power. A dash that could go through shots would also add some spice to the gunplay (Towerfall had this).
Last edited by SapientWolf; Jul 7, 2013 @ 4:05pm
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Date Posted: Jul 3, 2013 @ 8:26pm
Posts: 16