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nabbed 30 sep 2013 om 2:01vm
Ghost is part of "rogue-like?"
I cannot force myself to play a game with a time limit. I am sorry, I just cannot.
I know, I aready paid for the game. But I wish it was explained to me beforehand that it wasn't.'

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Nyphila 30 sep 2013 om 3:21vm 
cool story bro
Plot Seeker 30 sep 2013 om 3:32vm 
Origineel geplaatst door Nyphila:
cool story bro
I know right, it made me question the meaning of life!
katanatommy 30 sep 2013 om 4:11vm 
A little research before buying saves you tons of cash...
Tenshi 30 sep 2013 om 6:06vm 
ghost is not time limit, her AI is very dumb. she basicly just slowly follows you around. and you are like 8 times faster than she when running. if you cant outrun her its not fault of the game.
Laatst bewerkt door Tenshi; 30 sep 2013 om 6:07vm
lexilogo 30 sep 2013 om 10:28vm 
1. No, the ghost is not a traditional trait of rogue-lites/likes.

2. You can easily avoid it if you know what you're doing.

3. The time limit is actually quite reasonable. What were you going to do with that extra time exactly? There would be a ton of items that would be totally broken if there was infinite time. Need evidence? Go to the worm level (the ghost doesn't appear on that level because it is larger and harder than most) and kapala farm for a bit. It's very easy, and if you know what you're doing and spend a large amount of time, you can get a LOT of health there.
Tenshi 30 sep 2013 om 10:52vm 
to be honest ghost is broken by itself as it makes normal gold you pick up pretty unimportant thus breaking point of a game a bit. but its definitely not time limit.
lexilogo 30 sep 2013 om 11:40vm 
Origineel geplaatst door Angel CZ:
to be honest ghost is broken by itself as it makes normal gold you pick up pretty unimportant thus breaking point of a game a bit. but its definitely not time limit.

I feel ghosting should give your high score some kind of mark, so getting a high score without ghosting would be a truly fantastic achievment.
Twinge 30 sep 2013 om 8:56nm 
Origineel geplaatst door nabbed:
I cannot force myself to play a game with a time limit.

Are you saying you refuse to play Super Mario Bros. as well?

I understand the desire to play carefully and think things out, and certainly enjoy a variety of games in that realm (e.g. FTL). However, time limits aren't inherently a bad thing, and it fits well for the game. Also worth noting is that it's a soft time limit - the ghost takes a few seconds to actually come out and moves around very slowly. You can avoid it indefinitely witha jetpack, or manuever around it with ropes, Spring Shoes, Climbing Gloves, etc.


Feluto 1 okt 2013 om 12:22vm 
If the ghost keeps you from playing the game, this game wasn't for you in the first place.
SomeUnregPunk 1 okt 2013 om 12:47vm 
Origineel geplaatst door Twinge:
Origineel geplaatst door nabbed:
I cannot force myself to play a game with a time limit.
Are you saying you refuse to play Super Mario Bros. as well?

as well as most official sports like basketball....

Radioactive 1 okt 2013 om 9:12vm 
No, the ghost mechanic is not typical of rogue-likes, but Spelunky isn't your typical rogue-like.

The ghost is a necessary mechanic and is one of the primary factors that encourages a newbie to get better at the game. Without the ghost, many of Spelunky's biggest threats could be waited out. As your skills improve, the ghost gets dramatically less threatening, to the point where it flips to the other end of the spectrum and becomes a useful tool for high-score runs.

Required reading for new players that bought Spelunky expecting something else, especially the section about the "time limit": http://spelunky.wikia.com/wiki/The_Ghost,_Permadeath_and_You:_Coping_with_Misunderstanding_Spelunky
So much hatred.. 1 okt 2013 om 3:35nm 
Slood 4 okt 2013 om 7:15vm 
You dont really need to spend so much time on levels, just move along and there will be no ghosts. It may be hard in the beginning but when you get better at the game mechanics you will understand.
Discrider 5 okt 2013 om 6:36vm 
Spelunky isn't a rogue-like.
Hence the time limit and heavy emphasis on platforming skills.
This is why the experience you want, which is charateristic of a rogue-like and IMO its sole defining feature, cannot be found in this game.
But people have abused the term too much, and so rogue-like gets closer and closer to meaning nothing.
Tenshi 5 okt 2013 om 6:40vm 
Origineel geplaatst door Discrider:
Spelunky isn't a rogue-like.
Hence the time limit and heavy emphasis on platforming skills.
This is why the experience you want, which is charateristic of a rogue-like and IMO its sole defining feature, cannot be found in this game.
But people have abused the term too much, and so rogue-like gets closer and closer to meaning nothing.

roguelike characteristics are random levels and absolute death einstein.
it has nothing to do with platforming.
Laatst bewerkt door Tenshi; 5 okt 2013 om 6:40vm
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