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Zgłoś problem z tłumaczeniem
(23) The blades come out of the Tiki trap one side at a time.
(24) The alligator men seem to function exactly the same as a teleporter, with the same sort of hazards.
(25) Ducking behind a corpse is good protection from flies.
(26) A corpse also provides absolute safety from arrows, in any direction.
(27) A fire man, like dynamite, will set off a bomb immediately. There is no need to time it.
(28) Real men whip boomerangs. They are sort of like the arrow traps fo the jungle.
(29) A red frog about to explode, if it lands in water, will come back to life.
Yeah, you're right, I just gave it a shot. They must've been disappearing for other reasons, maybe blasted into me.
(21) Being able to run or walk or jump and hang onto the edge (without dropping your item) feels like it would be the most useful skill ever. I am pretty inconsistent and still have to walk to ledges.
(22) ... a large part because hanging onto an edge and simply pressing down is a quick way to do a controlled descent as you will automatically grab onto a lower ledge at the same horizontal location without taking fall damage regardless of height.
(23) It is much easier (ie, almost impossible to screw up) to do the ledge hang if there is a wall for you to "bounce" off and block you forward movement, ie, if you were running along a pipe that suddenly turns downwards.
(24) If a caveman is chasing you you can duck (but not cling) behind a 1 block ledge and he'll run over you. This is an obscure reason to run, fall, turn, fall close to but NOT cling to an edge.
(25) It is actually possible to dash-jump-rope-climb rope, but only if there is a ceiling less than 6 blocks above you (the lower the better). This is useful for certain temple layouts.
(26) You CAN whip arrow traps 2 blocks away, but only if you are falling at sufficient speed (so it doesn't strike your toes first).
The mothership laser gun will work in similar fashion but a lot less safe to use.
Best of all, it's hefty enough to knock back and stun shopkeepers.
You can also float into spikes using a cape (and not die).
No joke.
and you can jetpack down into spikes without dying if you're descending VERY slowly (i think… i wouldn't recommend this one)
and you can do the ledge overhang into spikes without dying as long as the spikes are 1 block diagonal (forward+down) from you
- real me kill frogs and spiders falling directly from above with the whip. ... or cowardly boys who panic and mash the whip button.
- The whip timing for this game is an enormous frustration and a bit of game design genius. Real men run full speed through whipped creatures. You have to whip REAALLLY early since the first part of the whip animation is above and behind you.
- And what the damn hell is up with scorpions being able to jump to AVOID being whipped? Like, while facing away from you? I've seen it happen with my own eyes many times
http://steamcommunity.com/sharedfiles/filedetails/?id=184852267
Earlier this week I finally managed to reach, and subsequently defeat Yama. Shortly into his floating head form I was out of bombs and down to minimal health... but you know what I did have? A safe block to hang under which he kept passing over, and about 30-40 ropes thanks to a jetpack in level 1-2 or 1-3. Today I had to take out Anubis without any bombs and he kept hovering over me. You know what took him down? Ropes! If a flying boss enemy keeps hovering over your head and you've been able to stockpile ropes thanks to jetpacks or climbing gloves then you just rope-spam them to death!
I disagree. Arrows are much more likely to hit you on the rebound than any other projectile, and they take off two damage instead of one when they hit. I pretty much only use arrows when no other projectile is available, and then mostly just for setting off traps.
I'm not sure I agree with this. The damsel's more important than the idol, and the ghost may force you to pick one. The Udjat Eye is more valuable than a damsel, though, since it makes finding the Black Market quite likely and it will (rarely) allow you to find interesting items in walls.
Do be aware, though, that if you go down a ladder this way, you may not be able to go back up.
Not sure what running has to do with that. Do beware, though, that you can end up running into a tiki trap if you're not watching where you're going.
I usually skip buying them because I'm hoping to get a jetpack, and buying the climbing gloves takes away money I'll need for the jetpack and bombs. I may buy them if I'm at or past the Black Market and there's no jetpack to be found.
Speaking of the jetpack, if I come across one and I cannot afford it, and it's clear I still won't be able to by the end of the level, I will steal it. It's the only item I would rather steal than pass up.
The music continues while the game is paused, though. Also, unfortunately, the music doesn't seem nearly as reliable for this as it was in the Classic version.
One way to get paste if you haven't found it yet: kill a giant spider. Takes four jumps with spiked boots; eight (EDIT: actually ten, I think) without them. Can be rather risky, though!
I usually just jump on 'em, especially if I have the spiked boots. I also throw stuff at 'em. Of course, if I have the shotgun or freeze ray, I just use that.