Yayınlanma: 26 Aralık
A Machine for Pigs is incredible. Let's establish that above all else. However, we should move into what makes it incredible.
The story is amazing; unlike anything I've ever seen before. I cannot stress this enough. It's bizarre. It's odd. It's unsettling. Above all, it's deep. It's dramatic. The story is dark, and easily one of the top three original stories I've ever come across. This is coming from someone who avidly reads Stephen King.
The atmosphere: where do I begin? It feels dark, gloomy, hopeless, sad, eerie, underlyingly sinister. While there aren't necessarily monsters around every corner, there is something else: a clue. There are hints scattered within the entire game about what's really going on. These come in the form of not only journal entries, but paintings, blood stains, architectual designs, and decorative mediums. If you put thought into the reasonings for layouts, placed items, etcetera, they'll do more than spook you once you figure out the justification for it. Nearly nothing in the environment is placed randomly.
SIde note: I'd really like to talk about the writing in the game for a bit. First, the journals. The journals reveal so very much about what's going on in the story. They reveal secrets that are not otherwise concluded or mentioned in the game, and do require thought to figure out why they're there. Also, they're not necessarily out in the open; you'll have to search for them a bit.
Secondly, the dialogue. The dialogue is SO beautifull crafted. The monologues are incredible, heart-felt, deep, meaningful, and thought-provoking (not to mention the wonderful voice-acting). The dialogue is one of the major things that pumps such vivid life into this piece of art.
To sum up these two paragraphs, the journal entries and diologue are nearly poetry. They're beautiful.
It's been said in other reviews, but I'll say it again: if you're looking for jump scares, this is not your game. At all. Let me repeat that. IF YOU ARE LOOKING FOR JUMP SCARES, DO NOT BUY THIS GAME.
On the contrary, if you're looking for an incredible experience, a wonderfully crafted story, a bizarre, unique atmosphere, and you appreciate looking for meaning, this game is for you. ENGLISH TEACHERS OR APPRECIATERS OF ART OF ANY KIND, STOP READING AND BUY. IT'S INCREDIBLY WORTH IT. Better thana the majority of 'meaningful' movies to have come out recently.
About the gameplay: yes, as you've probably read, there is no oil. There is no insanity meter. There is no constant danger. Don't expect there to be. The reasoning for this is that you're supposed to be enjoying the environment, not scavanging through it looking for survival tools. There are also no mind-bending puzzles. You may get stumped for a bit (I know I did), but you will persevere.
Also, I'd like to mention that this game is not meant to be rushed through. You're meant to take your time. Do this by examining each room. Examine each detail. Read each journal entry and put thought into it. FIgure out why what's there is there. Make justifications, BE THE DETECTIVE! It's called Amnesia because you're supposed to figure out what happened. Please acknowledge this.
The game has a mature rating. Yes, there is slight strong language and gore, a bit of nudity as well. However, the main reason to stick to the 17+ rating is that the story isn't meant for anyone younger. The story is meant to be taken very seriously, as a drama. The majority of younger players will not appreciate the artistic value that lies in this game, simply because most are not yet mature enough.
I recommend this game. I recommend it very, VERY highly. I don't leave reviews for things often. But especially with the mixed reviews this game has gotten, it needs to be justified and given the credit it so greatly deserves. 10/10, I don't think there's a single thing this game could have dont better. I mean this from the very bottom fo my heart.
Enjoy the game.