Posté le : 29 mai
This game gets trashed for not being as scary as The Dark Descent and, to be honest, it's not. It's not scary in the "traditional" sense, almost at all. There are of course the parts where you walk about and sneak past monsters, but you quickly realize that they are not as much of a threat as the monsters in Dark Descent were. You don't feel the same urgency and need to survive as in Dark Descent either.
This, however, is not necessarily a bad thing.
The horror mechanics of The Dark Descent have not been removed in this game, they were replaced. Like Daniel, you enter into a horror of your own making but instead of fearing for your life you end up fearing yourself. As you read more and more into the story, you realize what person the protagonist, you, are and what you are capable of. You do not, however, get a complete picture. Not even at the end of the game do you know everything and that is where the terror comes in. You want to know what exactly is going on but at the same time you fear finding out what you've done. Not to mention that everything you do find can be interpreted in a myriad of ways.
A Machine for Pigs is, largely, fridge horror. For those who don't know, fridge horror is a realization you have about something you paid no attention to at first, perhaps in a story or a TV series, but then one day, many months later, you just go about your life but upon completing some mundane task such as opening a fridge door, a realization strikes you about the gravity of that tiny detail. A good example is realizing that, in the Harry Potter books, Harry's pain due to his connection to Voldemort is stronger not with time but with destroyed Horcruxes (aka with Voldy getting more of his soul back) - never stated in the books outright, but clear once you put two and two together.
Machine for Pigs has many moments like these, where you just register them and move on, only to realize days, weeks or months later what they actually meant. I myself did not find the game particularly scary and just wrote it off as a nice storytelling device, but luckily I didn't decide to write a review until now, as it would likely have been negative.
TL;DR this game isn't scary. It's terrifying. Not in the Outlast "atmosphere+jumpscare" way or A Dark Descent "impending doom+wtf is going on" way. It's terrifying because you need to discover the past while at the same time fearing what that past is. And then when you think it's over it'll hit you by surprise with a sudden realization that everything you thought you knew was a lie.
This is a brilliant game.