Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs

Autismus Maximus Dec 21, 2013 @ 10:07pm
Was there really an excuse to simplify the gameplay so much?
No inventory, no sanity system, an infinite lantern, regenerating health, scripted enemy patrols..

all of these things kind of ruined it for me...why did they removed all of those aspects? It's even WAY shorter than the 1st game and I find it more linear (really most of the game was just a corridor).

Also, the enemies, I didn't died until the near the end of the game, and the game over is...nonexistant, it's just a white screen that immediatly turns back into the last checkpoint, so at that point I was simply no longer afraid because I knew that if I died I would be back in less than 5 seconds, whereas in TDD it would take a lot longer to "respawn" so you kind of tried to avoid death more.

Really, I don't like to hate on games just like this...but I feel really dissapointed with this one, the storytelling improved but everything else fell behind.