Markus Arner Feb 8 @ 2:02am
A sort of review: What we thought we wanted/What we got
Ok lets be honest, Amnesia: The Dark Descent was an all around wonderful horror game. Maybe a little hyped compard to some other horror, but still a good game. It had a great mysterious distrubing plot, a unique sanity bar, a nice neat ,but maybe a little big, inventroy screen, and an atmoshpere to have you on the edge of your seat even when you shouldnt be. All these things had horror fans all over the world peeiing their pants when the played. To add on when Frictional Games realesed their "Custom Stories" tools the community started making "sqeauls" add-ons, and even their own twisted F'ed up stories. So everyone loved this. So when FG annoucned "Amnesia: A machine for Pigs", we all wanted to ♥♥♥♥ our pants again. I think we misinturpeted their true intentions. In a blog post, one of the producers said "We started out making a game add-on/ dlc for ATDD, but the chinease room said no lets make a full game." So my first point 1).AMNESIA: A MACHINE FOR PIGS WASNT ORIGINANLLY MEANT TO BE A COMPLETELY NEW GAME. Had it been planned for full realese they would have spent more time in my opinion. In addition, FG made a name for itself with ATDD so we set our expectations pretty dam high. 2). THIS ISNT AS WELL THOUGHT OUT AS SOME OTHER HORROR STORIES. With ATDD's unique story this one had to be worse to make us feel the same way again. However that brings us to point 3. 3). THIS GAME HAS A DIFFRENT SCARE STRATEGY THAN ATDD. ATDD's scare tactic wasnt on raw scares and monsters, no, it used those for sue but it forcused on a deep thoughtful disturbing plot so that when we DID see them we freaked. However not evryone will understand a plot like ATDD, it is pretty complicated and very deep, and is not spoonfed to us excluding a few cutscenes. It takes someone who appreciates this to really take the time to slow down and think about the story. AAMFP using a somewhat primitive type of scare, smiliar to games like Slender, using jumpscares, and placing monsters infront of paths.
BOTTOM LINE:

Pros:
- AAMFP makes it easier for people to have a good time who cant take the time to think thoughtfully about the story.
- Infinte Lantern light
-A little prettier

Cons:
-Story is lacking
-Infinte Lantern
-Low replay value compared to ATDD

Hope you enjoyed!
Showing 1-8 of 8 comments
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Ubersuntzu Feb 11 @ 5:44am 
If you really think TDD had a deeper or more thoughtful plot than MFP then all I can say is that you don't know what you're talking about. Plot is the only thing Machine For Pigs has going for it. The fact that it has almost no enemies by default also means the game has fewer jump scares.

TDD doesn't have a bad plot but it wasn't the focus you're making it out to be. Its strength was atmosphere.
Markus Arner Feb 11 @ 10:46am 
Well like I said this is simple an opinionated review. I have the storyline down on both of them and if u think that TDD's story wasnt the focuse you downt know wtf ur talkin about.I will admit the story in MFP was deep, but in my own opinion TDD's story was much more thought out and more depply disturbing.
illgib Feb 13 @ 11:49am 
But anyway they can't be compared being so different in story telling, like comparing Poe and Lovecraft (what they actually are, The Dark Descent was Cthulhu-ish when A Machine for Pigs is more a Raven-ish novel)
McQuiggle Feb 13 @ 8:02pm 
Not sure if I'd use that analogy. But Pigs definitely takes an overall more abstract approach.

Overall game deisgn I think it's pretty much the perfect middleground between Amnesia: The Dark Descent and Dear Esther/Gone Home style. There's more interaction than Dear Esther, and there are genuine threats.

People complain that it's not as terrifying as the first... But I don't see that as a problem. It was still damn scary due to those initial expectations. Then it started twisting your views on the enemies in clever ways, making you pity them more than anything.

I use this analogy a lot. But it is really a lot like Silent Hill 2 compared to 1. Two games from the same franchise that try to present two very different kinds of horror and story. One is less directly terrifying and focusing on a subtler, general depressing atmosphere.
Markus Arner Feb 14 @ 1:35am 
Very thoughtful responses everyone. I love hearing this kind of talk
Woodcreek Feb 20 @ 1:58pm 
I definitely thought that TDD has the better story. When it was slowly revealed that Daniel had done horrible things in his attempt to beat the shadow I really felt guilty like I had really done those things. AMFP was never able to instill that sense of guilt about the main characters past in my opinion.

I think the AMFP story was too focused on trying to make some point about society that it really missed the mark on a personal level, which is where storytelling is the most effective in my opinion. It was easy to get into the mind of Daniel and relate to his actions, even though they were terrible. I never felt like I would have done the things that Mandus did because I couldn't relate to him or his actions at all.
pannicatack Mar 14 @ 3:05pm 
Originally posted by Woodcreek:
I definitely thought that TDD has the better story. When it was slowly revealed that Daniel had done horrible things in his attempt to beat the shadow I really felt guilty like I had really done those things. AMFP was never able to instill that sense of guilt about the main characters past in my opinion.

I think the AMFP story was too focused on trying to make some point about society that it really missed the mark on a personal level, which is where storytelling is the most effective in my opinion. It was easy to get into the mind of Daniel and relate to his actions, even though they were terrible. I never felt like I would have done the things that Mandus did because I couldn't relate to him or his actions at all.
On the contrary, I think Mandus just had a better arc. Daniel's a very flat character with not a lot to him, and I didn't buy Daniel's redemption at the end of the first game because he hadn't really done anything to atone for his actions. He beats the bad guy and then gets off scott free.

Mandus, on the other hand, actually pays for his actions. In the end, he dies stopping the thing he started.
Markus Arner Mar 14 @ 5:14pm 
I agree I had never looked at the story this way. However it must be noted that TDD did have a fancisnating story
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