"Should I Buy This Game?"
The sale is on, so people might be looking for helpful information.
If you played and liked Amnesia: The Dark Descent, then A Machine For Pigs is worth the $5.
If you have never played any Amnesia title, and/or you want to experience the horror/scary game genre, then A Machine For Pigs is most certainly NOT worth $5, nor is it worth playing as your first introduction to the genre. Buy Amnesia: The Dark Descent instead; you will not be disappointed, and you'll have a better measure of what actually makes a scary game...scary.
If you don't like scary games, and you don't like challenging games, and you do like Victorian-era stuff, then you'll probably like AMFP.
If you like Dear Esther, then you'll like AMFP.
I wish I had paid $5.00 for it, as it is moreso a fair representation of the use-value this game has to offer. I was very disappointed with Amnesia: A Machine For Pigs, but my disappointment had everything to do with the price I paid for it ($20). On sale, I would recommend it to anyone who enjoyed Amnesia: The Dark Descent. It's worth $5.00 just to see how badly one developer/"artist" could misinterpret the value of another developer's work (as AMFP was not developed by Frictional, something I personally wish I had been aware of prior to purchasing it). Or you could try to imagine how the people at TCR must have double-talked their way through whatever contact they had with Frictional throughout development. Or you could look up the definitons of "game" and "narrative" and learn something about how marketing works. Or you could appreciate the shortsightedness of an indie developer calling anyone who purchases mass-manufactured goods a "pig", as well as the irony behind such a statement.
My own assessment of the value of AMFP goes as follows:
new virtual environment to wander around in : worth $1
new story to hear/witness/follow : worth $1
surprisingly fitting music: worth $1
opportunity to understand more about how people form opinions : ...apparently $2
AMFP has new levels, some new models, and a new story (which is usually the only aspect of the game that is ever praised). The graphics/visuals are the same, the voice acting in AMFP is better than TDD, and the musical score is well done, however there are no risky decisions to be made whatsoever. There is no sanity meter, no lamp oil, no tinderboxes, no random generation/placement of monsters, and your health regenerates after a short amount of time. Monster AI is overly simplistic, your electric lantern flickers to warn you long in advance of the arrival of an enemy, and 99.9% of the time you need only turn your lantern off once it begins to flicker, crouch, and wait for 10-30s before continuing to walk towards the exit door. There is no opportunity for problem solving or planning as a result, and any skill in figuring out puzzles, evading enemies, managing resources cleverly, or quick thinking is of next to no consequence relative to your progression through the game (which is what the majority of negative feedback references). It is for all intents and purposes an interactive movie, which will appeal to some people (for instance, people who enjoy having horror stories read out loud to them) and disappoint others (particularly people who enjoy playing games and/or adrenaline junkies).
Those who do not mind being deprived of choice will probably find something positive to talk about; those who enjoy being rewarded for their decisions will probably find much at fault with Amnesia: A Machine for Pigs. In many cases, the less thought you have, the more you will find things thought-provoking. The more expectations you have going into it, the less enjoyment you'll get out of it.
...rigorously educated literary aesthetes will likewise be unamused.
Last edited by W0Lf94n9
Jun 21, 2014 @ 1:34pm