Zamieszczono: 12 kwietnia
I know at the time of writing this I only have a few hours of gameplay into Thief, and I will probably add more over the next few days, but there are things about this game that I find let down lovers of the original Thief series.
To be honest, I'm not even sure why this title was "rebooted" another time after Thief: Deadly Shadows. The answer is probably out there, but I'm just too lazy (and I honestly don't care) to find it.
The first thing I noticed when even starting this game is that it feels very much more like a reboot... far from the roots of the originals.
The world, although they would like you to think it's "open" leads you by the hand down the garden path. Practically every Thief game prior to this one is very much more "open" to exploration than this one. In those prior installments, you could at least wander around a bit... find other marks, find other points of interest, find little nooks and secrets that you can explore and loot to your heart's content. This game seems very restrictive by comparison. You can't even jump up on walls or buildings. For a minute there, I was wondering why the game would practically highlight everything that could be climbed or held onto, but now I guess I know why.... because you can't jump up on, climb, or hold onto just anything anymore. It even tells you to "find a way into <insert building here>" but then puts a freakin' marker on your screen to point out exactly where to go.
The next thing is the dialog. I honestly can't explain why developers think that adding profanity will somehow lead to a better game. The originals managed to do excellent without it. Personally, I find it a sign of a weak script if the developers think they have to sprinkle curse words throughout just to give it some body (which curse words alone can't do). It's getting that I have to ditch my computer speaker system and start using headphones because NOTHING is able to be played around my family anymore.
That said, one of the tiny nitpicky things I found was that the lipsyncing sorta was hit and miss at times. There were a few points where the dialog was done but the character kept flappin' their gums. Other times, the character would speak but their mouth would not move at all.
However, even having said all that, I'm still finding the gameplay OK... yes, merely OK... not stellar, not horrible... just OK. I do have to admit that the environments and texturing are well done and they actually are one thing that shines in this game. At least it still LOOKS like a Thief game. But even then, it doesn't fix what's wrong with the game.
I wish Steam had a sideways thumb... I don't really want to recommend this game for anyone who came from the original Thief series, but it's not entirely a bad game as such. It's just not as immersive as the previous games. So, that being said I will still give it a thumbs up, but it should actually be pointing sideways.