Pubblicata: 26 gennaio
STORY (SPOILERS FOR THE FIRST MISSION)
It was supposed to be an easy job. Get into the manor, get the stone, and get out. There wasn't supposed to be a ritual. She wasn't supposed to die. It's been a year since then, not that Garrett would know of course; he's been unconscious all this time. Things have changed, and not for the better. There's a plague going around; the Gloom they call it. The City's been quarantined, death fills the air, and the watch is worse than ever. There's risk all around, but reward is always nearby as well. Besides; since when has a little danger gotten in the way of a master thief's paycheck?
As per usual for stealth games, you must stick to the shadows at all costs. Running is a good way to get yourself caught, as is walking, so you'd be wise to be crouched at most times. When sneaking, you have three states of being. (I guess that's what I'll call them.) You can either be highly visible, in the light, barely visible, in the shadows, or hidden, in complete darkness. To better help you move from shadow to shadow, there is a mechanic known as the swoop. This will allow you to move quickly for a short time whilst crouched and is essential to stay out of sight. You have your two main tools, the blackjack and the compound bow. The blackjack is a simple club like weapon which can be used for combat, breaking levers, and creating distractions. The compound bow allows you to fire an array of arrow types to help during your missions. The arrows available range from the lethal to highly dependable. You also have the ability to lockpick and pickpocket. (I'd hope those don't need an explanation.)
Your major ability in Thief is known as vision. Vision will allow you to do a variety of activities with higher efficiency. Loot items, NPCs, and various other things will be highlighted blue. With the help of upgrades you can be lead to unique loot easily, slow down time, conserve your vision meter for effectively, silence your footsteps, and many other improvements. Something to note, many people are very averse to this ability. It CAN be disabled when beginning your game by choosing custom for difficulty.
The game doesn't look too bad. The texture quality is very decent at the least; many of them look good even from a short distance. The game has great cloth physics; thanks greatly to the engine used. Lip-syncing is good as well; dodgy is some parts but fine overall. The game runs at a solid framerate as well. I can't remember exactly, but I believe it ran at about 58 to 61 fps. The main menu has a benchmark feature to test the framerate.
I wanted to like this game. I wanted to enjoy it so badly. It looked like the kind of game I wanted; the stealing of Sly Cooper mixed with a cohesive stealth system? Great, seven dollars during a sale is a steal! (Pun intended.) The game gave me what I wanted but had forgotten just one thing, charm. Garrett is a boring, cynical, ♥♥♥♥♥♥ at most times when I know they were trying to make him sound like a loveable smartass. The story makes no sense; it's bland, boring, and uninspired. Even by stealth game standards, the game is a chore. Nothing happens, ever. At one point (SPOILERS) a building blows up. Mass hysteria, death, fire, rebellion; none of which had any impact. You're immediately thrown into an elevator, which is followed by some platforming without any guards and minimal danger. It has its moments, but with all its untapped potential; Thief did not leave any lasting impressions. I wish it wouldn't have gone this way.
By the way, what kind of "master thief" never has his cowl over his face? Not once during a mission is he shown wearing it completely! Amateur!