Geplaatst: 24 juni
First off Thief 4 or the reboot name of just Thief, is not an awful game. Its a decent stealth game. I enjoyed what I played but I wouldn't recommend it as there are better games out there for sure.
Things I didn't care for include
- The plot: Basically your adopted daughter / emo, hardcore, rebel, teenage, hot, anakin skywalker / apprentice dies and you are led by the psychic "primal energy" that she was exposed to on death to unravel the mystery... which wasnt really a mystery and I'm honestly not entirely sure what the point was other than to stop the nightmares / physic visions she keeps giving you. The closing of the game felt weak but it was touching... could have been better though.
- Difficulty: I played on Master (which I guess you can have a custom difficulty and make things harder but this was the hardest preset) it wasnt all that bad. Enemies notice you realisticly fast a lot of the time which was nice compared to most stealth games... though it made for some frustrating parts where I just couldnt go places because a whole army of people were in my way and there would be no way over there without killing them.
- The rating / ranking system: After each mission the game rates you on how much you were a "Predator" (killing people), Opportunist (Using the environment to sneak past, create diversions, kill, basically every action you can make in the game goes here), or Ghost (Being completely invisible, no one saw you, heard you, you were not even there). These seem cool except no matter how much I tried I always, always got over 50-60% Opportunist. Use a bottle to distract people, it counts as opportunity, interact with environmental objects for your advantage (which sometimes is almost flat out required to continue) it counts. Ghost (at least on hard mode) is basically impossible to get.. and if you did go for it you would have to miss like half the game just ignoring everything of value to keep it. There are valuables that you CANNOT get without distracting people as they NEVER move. There are guards that stand in front of doors... you can't just ghost past that. At least not on Master difficulty.
- The equipment: There are cool arrows, water arrows from the last games (which are too few and too expensive to put out all the torches WHICH THE GUARDS JUST RELIGHT!); Fire arrows, for that rare time you want to light torches or kill massive amounts of people by burning the oil they are standing on.. (because thats stealthy right?) oh and knockout gas arrows (which if you can shoot the person you most likely can just knock them out without the expensive arrows). There are also like 3 types of killing arrows.. but why.. They all do the same things... and why are you killing that many people anyways? There are few guards that you would ever have to kill if any. Rope arrows are cool if there werent only like 10 places to use them in the entire game. You can get some other equipment but its mostly worthless things.
- The hub world feeling: The game starts you at the clocktower every time and you have to find where you want to go inside the city. Its not awful except the fact that you can't go where you want to. Sometimes to get to one side of the city you have to cut through like 4 houses.. you can't take the streets there. Its SO easy to get lost and there isnt anything to find in the first place.
- The general soullessness of the game:
A lof of this game just feels like they ripped the soul of what makes a thief game out of this game and this current version is what was left over. The only real feeling of thief is the focus power and the zombies and ghosts in the last few levels.
Things I did like
- The general stealth system. Guards have understandable levels of awareness. My one complaint of this system is that the being looked at sound is the eye of Sauron from Lord of the Rings movies. Its just creepy.
- Garret is still a cool character. I enjoyed the gameplay feeling of running around and having him comment on stuff.
Overall its not awful, its just soulless.