Přidáno: 23. ledna
Sadly, Thief is one of the worst games I've ever played.
I wanted to love it, the originals were very formative to my gaming tastes back in the day, and I loved the work Eidos-Montreal did on Deus Ex: Human Revolution. Unfortunately, somehow events have conspired to produce something so poor I wouldn't recommend it if it were free.
Now, clearly as a fan of the original games I'm disappointed by the disconnect and huge disservice that the game plays to the Thief lore and world, but lets put that aside for this review. Those gripes have likely been well-trodden on forums and review boards all over the 'net. Instead, I'll focus on the game as it exists outside of 'Thief' cannon.
Mechanically, the game is average to poor. The stealth mechanics are servicable enough, although the controls are fairly clunky (I played with keyboard and mouse). Sneaking about feels relatively fluid, but with levels so linear they'd probably better be described as two-pronged corridors, there's little need for inventive stealth. This isn't a game that respects your options and input, it's a game that expects you to jump through hoops. Your objectives are telegraphed in stages, almost corridor-by-corridor, and there's little room to explore beyond these objectives within the main missions. I understand there are side missions, but with main missions as dull and poorly written as I experienced, I couldn't think of a reason to want to wander into side mission territory.
Then we come to the worst crime the game commits; its narrative (again, even disregarding how it fits into the Thief universe). The story focuses on Garrett, 'master thief', who starts the game annoyed by an old protogé, Erin. She's loud, petulent and obnoxious. I think we're supposed to think she's 'cool' and 'edgy' however, as the game tries to set her up as something of a damsel in distress. When she 'dies' during the prologue you breathe a sigh of relief, only to find that she crops up constantly throughout the game as an angst-ridden ghost spurring you to save her for some reason despite her constant angsty objections. This teenage angst is somehow supposed to be inspiring and a driving factor, but it just constantly grates and grinds.
The cutscenes feel strange and out-of-place, like they were rushed and unfinished. The game feels like it was scrunched together from several disparate parts... there's an item called the primal (which causes the angsty ghostiness), somehow it's related to a book and a ring (which isn't really explained), there's a giant arc being constructed at some point (which is also never really explained), and there's a plan to 'bring order' to the city through some ritual that is left so vague as that you seem to be expected to write a reason in yourself. It looks like it might involve robots, but who knows, really (and I've completed it). The ending feels like it comes out of nowhere, randomly introducing a few new parts that are given no explanation, and the actual ending cutscene doesn't make any sense, simply leaving you with the credits rolling as though you're not supposed to expect an actual conclusion to the story.
The game suffers from constant continuity errors within it's own plot, the world itself feels quite shallow despite looking interesting, and none of the characters feel like they have lives and goals outside of their simple existence to spout off cheap one-liners and clumsy exposition in cutscenes. There's a level of immaturity in the writing and content that feels like a child's idea of what an adult game should include; the frequent swearing feels like it's trying to prove the game is gritty and serious, there's a level designed around the cheap thrills of viewing people having sex, talking about sex, and being naked in a brothel, and one of the villains genuinely has a moustache that I reckon he twirls when you're not looking. Now some of those may sound like amusing positive points... but trust me, they're really not.
Furthermore, there are multiple s-shaped narrow corridors you must squeeze through, halfway through these there is ALWAYS a fallen wooden beam which must be moved via a button-mashing quick-time event. These are used to thinly disguise a loading screen, giving the game time to load the next miniscule forked corridor. These are repeated constantly and shamelessly, you recognise what is happening by the time you reach the second s-shaped corridor, becoming an immersion-destroying reminder that you're playing a subpar game and destroying any hope of creating an engaging atmosphere.
In general very little care and attention to meaningful world-building has been made, instead the developers seem content to use cliché shorthand techniques and shallow characters to create an 'epic' feel to a game that doesn't do anything to deserve that feeling, leaving you cheated. Overall, the game is an uninspired missmash of disparate elements, mediocre mechanics and terrible level design all wrapped around a dire plot that never quite connects together. I wish there was something worthwhile in here, but the whole experience grew more and more painful the further in I got.
Perhaps the only thing I can say in the positive; there's some nice visual design to the city itself.
Other than that, I'd recommend avoiding the game, no matter how cheap it gets.