Posted: April 27
It was okay, I had kind of a good time, honestly I really don't know how I feel about it, the stealth was pretty good, gadgets were fun, the speciel powers seemed out of place, but what stealth game wouldn't have see through walls vision now a days, it honestly felt more like I was playing a first person medevil Batman game, but batman was willing to kill people with arrows on top of beating them senseless. You never have to kill, but I didn't really feel a penelty or a point, to killing or not killing respectivly. I paid way too much at launch for as little fun as I had with it, but if you get it on a deal it's not bad. Aparently though for a reboot of the old series it's a travasty, I wouldn't know I never played them, and despite any roots in older popular stealth games, I would likely say it was average for a stealth game, not even on par with Dishonored. Admitedly Dishonored had actual spells, while this has one spell that lets you do stuff better while it's active, basically you have one buff spell that you have to upgrade a crazy amount to have it be more useful than just tapping the button once in awhile to see where guards are. Over all it's bland not a lot of story, it's kind of a neat story mind you, but it seems to have more far reaching implications than this game alone so it kind of never takes off beyond "Garret, save girl to make amends.", like they intended it to have a sequal at some point about another character that was I assume supposed to be cooler than Garret, which if this is the baseline for cool they intended to set then I hope they try to go leaps and bounds beyond Garret if they make a sequal. I can't say I liked it, but I didn't hate it, kind of like Call of Duty games, if you play them they are pretty fun for a while, but they never really feel satisfying to look back on, like it was all some pointless ride. Also it has an open world, and linear missions that take place in a closed world, like Super Mario 64 did, only instead of jumping in paintings you just open a door and a loading screen happens, then you do the one mission and complete all the side objectives in the closed off area and never need to come back to it ever again, unless you want to farm for money which is kind of pointless beyond the few non lethal upgrades you can get, you never need to explicitly kill anybody if you sneak well enough or quick save like a mad man, but even if you are caught you can outrun most guards and move to places they can't fallow, then they forget they saw you after a while, which is SOP so I'm no complaining really. All in all it didn't wow me enough to warnt the sixty dollars I paid for it, maybe for twenty, but personally I would have only paid five if I'd known I'd not have a minimum of as much fun as I did with Dishonored. And just to be clear in case some one reading thinks I have a hard on for Dishonored, I'd like to point out that few games have been first person stealth focused in the past several years, in fact it's bsically just those two, so comparisons were bound to be made, Dishonored was the assassination simulator where killing had concequence, and Theif was the Sticky Fingered Batman simulator where you could kill anyone if you really really wanted to and not have it bite you in the ♥♥♥.