List of bugs, missing items, etc. (Updated 31/03/2014)
Well, seeing as I already did one for DXHR
and that, apparently, people found it useful, I thought I might as well create one for Thief. The idea is that we can all contribute to the list and make it easier for Eidos to know what to fix. It can be a bug you've noticed, something that you think is missing, or something that you think doesn't work the way it should.
I'll start with some of the things I've noticed but I do require your help as I've yet to finish the game.Comprehensive list of bugs, missing items, etc.1) Audio #1
: Sometimes the dialogue will get muffled by other character's dialogue, by ambient dialogue, or by ambient noise.2) Audio #2
: Ambient dialogue stuck in endless loop.3) Aerial takedowns #1
: They don't always work. It's unclear whether they're meant to work in specific locations only or at certain heights. (Example #1
)4) Guards #1
: Guards will sometimes remain still instead of resuming patrols. This can usually be fixed by saving and reloading.5) Stealth #1
: Guards may sometimes see you if you're in the shadows. Is it a line-of-sight issue?6) Waypoints #1
: They don't always work properly. In one case, the waypoint pointed to a grate in a basement when the loot was located in a drawer behind a barrel (Reference
).7) Cutscenes #1
: Sync issues.8) Maps #1
: Missing buttons for Eel's End Smuggler's Map.9) Guards #2
: Guards will often change their patrol routes or appear in different spots after loading a save game.10) AI #1
: On Chapter #6, if you try to ghost the safe, the AI script will break. Save and reload to fix.11) Guards #3
: If you turn off a light and a guard investigates, then distract the guard, he will forget about the light after he cools down.12) Guards #4
: On Chapter #6, on the first floor there's a guard whose head turns back and forth. After a scripted sequence, his head will continue, but his FOV doesn't follow his head anymore.13) Guards #5
: Sometimes guards won't cool down without a non-suspicious AI state change somewhere near them.14) AI #2
: On Chapter #6, loading after the cutscene forces the AI to redo their 1 time scripted events. >.> Like tossing a body over a balcony, without the body.15) Guards #6
: Guards may alter their patrol routes to include areas where you're currently at. For instance, the two guards in Clocktower Plaza usually end their round in Clocktower Bookbinder. However, if you're anywhere near the area of Hayden's Coffeehouse, they'll expand their route to include that area. (Design decision?)16) Framerate & Freezes #1
: Running the game with textures other than low or very low causes the game to freeze.17) Guards #7
: Distraction attempts don't always work.18) NPCs #1
: In "House of Blossoms" one of the NPCs appears on top of a pipe.19) Reload #1
: Broken vases respawn on reload.20) Reload #2
: NPCs may vanish on reload.21) Stuttering issues22) HUD #1
: "Timed fade" option doesn't work.23) Subtitles #1
: They sometimes bear no relation to what is being said.24) Subtitles #2
: NPC dialogue will often compete with ambient dialogue. They should be separate (i.e.: ambient subtitles on the top and NPC/main subtitles on the bottom).25) Audio #3
: Buzzing sound from mechanical lights loops in the background regardless of your location. Can be fixed by reloading.26) Audio #4
: The sound that plays when guards are starting to see you often plays in other locations when there are no guards around or they can't see you.
(Bug or repetitive use of sound tracks?)27) Items disappear #1
: In "Dust to Dust," a guard will lose his coin purse after a specific event making it impossible to steal.28) Items disappear #2
: In "House of Blossoms," an NPC will pick up a glass which will disappear at some point making it impossible to loot.29) Missing documents #1
: Two documents appear to be missing in Chapter 4.
(List of available documents
) (Update: The missing documents are "Elevator Key" and "Emergency Orders"
)30) Guards #8
: They will sometimes stop and start spinning around.31) Audio #5
: Guard's dialogue loops before it finishes what results in the audio stacking.32) Guards #9
: When free romaing in Chapter 5, enemies will just stand with their arms raised and remain indifferent to the actions of the player.
(Update: This also happens after Chapter 5
)33) Waypoints #2
: They may or may not appear or randomly change location.34) Guards #10
: They can sometimes spot you through closed doors.35) Audio #6
: The dialogue at the end of a mission before the stats show up always cuts out a bit early.36) Waypoints #3
: They're slow to update.37) Save files #1
: Saved game data can propagate from one file to another.38) Missing documents #2
: Some South Quarter documents appear to be missing.
(Update: The missing documents in Chapter 7 are "Entry Bell" and "Conveyor Belt"
)39) Puzzles #1
: During the "Hall of Whispers" medallion puzzle, the rune on the second ring starting from the outer ring won't light despite seeing the symbol.
)40) Abilities #1
: When using Focus the wires from traps won't show up although they may occasionally flicker.41) Abilities #2
: The second upgrade of intuition doesn't show any new overlays.42) Crashes #1
: Game crashed when trying to perform a stealth takedown on a guard when about to turn the lights back on.43) Missing documents #3
: "Officer's instructions" missing from the Vittori documents.44) NPCs #2
: The hanged man remains on the balcony, arms outstretched.45) NPCs #3
: In the Asylum level, an NPC that throws oil will get stuck behind a pillar upon reloading the checkpoint.46) Guards #11
: At the beginning of the mission 'The Carnal Connoisseur,' the guard that is right outside the door will go through the motions of lighting his pipe over and over again. Reloading will alternate between this state and the guard smoking placidly.47) Controls #1
: In the assembly line of Chapter 2, it's not possible to let go of the hook.48) Quests #1
: "Shark Bait" isn't listed as completed even though it has been.49) NPCs #4
: Jeb, from the "Rule of Thumb" side quest, will always respawn when you enter the South Quarter allowing you to loot his scissors over and over.50) Optimization #1
: Memory leaks, which can lead to freezing.51) Quests #2
: In Chapter 6, the game crashes during the first objective.52) Abilities #3
: Unable to climb ropes.53) Quests #3
: In "Poor Protection," inside the cabinet there are only three piles of coins when, according to the Prima Guide, there should be four.Suggestions
- Enhance map with level layers and let us add markers and notes.
- Let us create routes to our objective in the map.
(to be expanded)