Posted: April 14
After a good 16 hours of gameplay I can say that I quite enjoyed the whole ride so therefore this review about Dying Light.
While I'm not a huge fan of Zombie Games at all, I actually quite dislike them as they tend to be quite repetitive. I must say that I did enjoy Dying Light, with having the open world experience in a good combination of the story mode and the various side missions.
That said let's get into more details regarding the game itself.
The story was decent, while very linear and pretty expected, it was still pretty lovely to go through. The ending however was quite disappointing however as it just felt a bit too open. I know this was done intentionally so you could still room the map to hack and slash your way through zombies and finish side missions but the story didn't felt right to stop there or at least not the way they did it.
In general it was still pretty enjoyable, however I did enjoy doing the various side missions more than the actual story as they just felt more challenging and not too expected of what you required to do.
All in all the story mode and side missions did gave you plenty to do that for me filled up a good 16 hours of gameplay!
While I still dislike zombie games I did play a wide variety of them (including various zombie mods) I must say that the overall gameplay of Dying Light was quite to my liking.
On the counterpart of Dead Island which didn't spiked my interest at all, I tried both Dead Island 1 and Riptide but they just weren't to my liking. Perhaps I must give them another try and see how I experience it this time after now playing Dying Light, it's also perhaps good for the upcoming Dead Island 2!
The only main thing that really bothered me was that the weapons you used would break only after like 50 hits, which isn't that realistic. Okay an old rusted pipe might break or so but a brand new katana I do think those can go with you a couple years without bending if used correctly.
That together with the very limited choice of firearms, the only weapons types I found were a handgun, a rifle and a shotgun. The fact that there's a lack of a sniper rifle really bothered me for long range takedowns and the huge lack of silenced addons or weapons in general.
While you can add additional stuff to melee weapons you can't to weapons nor upgrade them in anyway, so it would've been great if you would also be able to upgrade/customize the weapons of adding stuff like: silencers, scopes, extra magazines, less recoil, etc...
That aside I must say that the overall gameplay of Dying Light is very solid and quite fun!
I was actually quite surprised by the quality of the game and not that alone but the smoothness and optimisation of it as well.
The textures and models were pretty lovely and together with the great detailed world you play in sure made a great zombie slashing experience.
Various things did bother me like too many models using mirrored textures (like elevator doors, pipes, pillars, etc...).
That if you have a bloody weapon and you into the water or it's heavily raining that the blood is still on it.
The (night) skybox compression that tend to give off all the green artifacts which really did bother me on various occasions.
And the overall model repetition, but that's just nitpicking for an open world game after all.
But in general I was still surprised from the quality of this game, really great quality textures and models and all greatly optimised!
In the end I quite liked Dying Light, while I'm still not a too huge fan of Zombie Games, this game sure gave my some interest to give the Dead Island series and some other Zombie games another try.
In general a great game and for that I give it a solid 9/10!