Публикувани: 23 май
I've never been one for zombie games but this game changed my mind! Below is a review of the single-player campaign (I don't play multiplayer so can't comment on these elements). Hope it helps you. :)
What is it?
Dying Light is a superb open-world game (a mix of survival, first-person action and RPG) where the citizens of Harran (a fictional place in Turkey) are becoming infected with a rabies-related virus. Your task (as protagonist Kyle Crane) is to locate research regarding a cure on behalf of the Global Relief Effort. You join a garrisoned band of survivors in Harran and take on the role of one of their 'runners' (people who carry out the dangerous work of gathering supplies and carrying out other requests on behalf of survivors) as a guise while you try to infiltrate and locate a wanted man and some vital data.
The game's large, open-world environments are incredible - set in the slums of Harran and (later) Old Town - both locations offering a different style of parkour. Your movement will be a mix of running, jumping, using a grapple hook or sliding down cables. Oh, and the odd swim! The parkour is fluid, easy and not over-fantasised (it is not beyond imagining that a fit and strong man could perform the moves the game offers). The campaign itself is of good length and enjoyable, and there is a wealth of optional side missions and challenges to complete.
The game is divided into two scenarios: day and night. By day, the infected and 'virals' roam the streets aimlessly (often in huge numbers) but don't present too much of a danger provided you keep to rooftops and higher areas. At night though, everything becomes much more sinister! Not only are the infected out in greater number, but a darker, almost indestructable breed of the infected comes out for the hunt. They're stronger than you, faster than you, and would like dinner with you (you as the main course). There is no other recourse but to stay indoors and sleep until daybreak, or dare to go out and use stealth and speed as best you can. It's worth it because you'll get double experience points, but you might not last too long. You have been warned!
Weapons and upgrades
The game uses three large sets of upgrade paths for Crane: survivor, agility and power. You'll earn upgrades by gathering experience points in each of these three areas. The weapon system is wonderful. At first, you have nothing but bits of wood, table legs, the odd wrench here and there - with which to pummel the infected until they die. But as your survivor experience points ramp up, so does the quality and power of the available weapons and it won't be long before you're one-shot-killing the bulk of infected people. Weapons can be upgraded with enhancements and buffs as you collect them, but they don't last forever. You can repair a worn-out weapon only so many times before you must find or buy another in Harran.
For more skilled players, a HARD mode has been added. Good luck with that! For the rest of us, I would say the difficulty is at medium level when playing on 'normal'. You'll be in for some fights and reliance on parkour from the start, but nothing feels unachievable. There will be enemies that at first will be too tough to confront head-on, but nothing is beyond reach. At first, I tended to cling to roof tops and would become easily overwhelmed by the infected if I found myself in the middle of a street, but I didn't have to wait until too long before I was easily able to defend myself and reap all the resources infected bodies still carry once killed. The only element of the game I didn't enjoy difficulty-wise was the small number of speed challenges (same sort of thing as the speed challenges in Assassin's Creed) but these are totally optional and nothing is lost for any player who prefers not to complete them.
The parkour is really nicely done - it's easy to imagine that it's real-world achievable for a fit and strong person without being beyond realism (no silly platformer manoeuvres here). As for choice of controller, I actually found mouse and keyboard much easier for the parkour than my XBox 360 gamepad. Both are supported and hot-switchable but I found Kb/M more accurate. Overall, gameplay felt fluid and fun, with very few frustrating moments throughout the game.
Game quality and length
I have not yet seen a game world that is more detailed than this. It's clear the designers absolutely loved what they were doing (the level of detail in even the least consequential things is astonishing). The dust and particle effects are stunning. The voice-acting of Crane is absolutely first-class and really gives personality to the protagonist. I didn't feel many of the NPC characters were quite so strong, but they weren't bad either. It took me over 100 hours to complete the game, but on average I take twice as long as the average gamer, so expect at least 50 hours of gameplay. The story was enjoyable without being too predictable (a few twists and turns along the way) and it has left me wanting to replay the game.
Performance-wise, I only had problems with one area towards the end where framerates dropped and grass polygons were no longer rendering correctly. Out of 100 hours, that was about 10 minutes of gameplay, but I'm running the game with a 6Gb nvidia Titan Black on a new 6-core i7, so there is a good chance there will be the same or similar problems on anything less than that (caveat: I did ramp up every single setting in the game) so you might need to dial back some things, but frankly, no matter what level of settings you use, you will still be impressed by the graphics.
Anything not to like?
While the side missions were varied and fun, I didn't much like the speed challenges as they really didn't fit well with the story and were a tad too difficult for bad gamers like me! Sometimes, 'trap' zombies were placed purposely behind closed doors with no chance for the player to take avoiding action, resulting in immediate death; death isn't a huge problem (you'll just lose a chunk of experience points) but it felt a bit unnecessary to put these deliberate traps in the game. Finally, there is a big announcement on-screen about being about to embark on the final part of the game (it's really just to tell you that while the game will end you will still be able to finish off other missions and such). This totally broke the immersion for me (I would rather the game just flowed into that final sequence) but it's a petty thing really, demonstrating that there really isn't much to dislike about the game at all.
Dying Light is an incredible game. Single-players are getting a LOT of game for the money here, and even at full price it feels like a bargain. Even if you're not struck by zombie games, if you like a GOOD open-world game, I really recommend it. A huge thank-you to the developers for giving me a fantastic 100+ hours of quality entertainment!