Hammerwatch > 일반 토론 > 제목 정보
Myran  [개발자] 2013년 9월 13일 오후 1시 29분
Patch Notes for 1.1
Features:
  • Added a new level which is a survival level. For this map you need to survive wave after wave of enemies while harvesting money from crystals and then fight a boss at the end.
  • Added two new achievements for beating the boss on the survival map on medium and hard difficulties.
  • Added a statistics screen which collects data about damage done, enemies killed, damage taken, deaths, pickups taken, distance moved, breakables destroyed and mana used.
  • Changed the ending score to use the new metrics which are collected for the statistics instead of just using the money each player has.
  • Added pickups which permanently improve the players, these only spawn in the survival map for now, but can be used in custom levels.
  • Added a new customizable AI type for people who make custom maps.
  • Added a new cave theme for the survival map which can also be used in custom maps.
  • Breakables can now drop multiple items, this is only used in the survival map for now, but can be used in custom levels.
  • Custom maps can now open the end screen.


Fixed:
  • Game over screen now fades in over time instead of immediately pops up.
  • Editor should now work better on Windows from the Steam directory.
  • Actor tower_tracking_1 no longer crashes the game when used in a custom map.
  • Damage from the warlocks lightning storm now scales properly with combo being active and damage potions.
  • Several crash fixes.
Myran님이 마지막으로 수정; 2013년 9월 13일 오후 1시 32분
43개 중 1-15 표시중
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Doctor Ragnarok 2013년 9월 13일 오후 1시 57분 
A good first step, I'll have to try out these new features tonight.
PixyJunket 2013년 9월 13일 오후 2시 58분 
Awwwww.. kills from the survival level really should count towards that hostile two hundred and fifty thousand kills achievement. Otherwise, looks good so far, I may give the survival level a local co-op run later tonight.
Varnor 2013년 9월 13일 오후 3시 06분 
Cool to see a patch. I do hope we see more (and longer) campaigns, the game is extremely reliant it seems on fans making content right now
Titanium Donate 2013년 9월 13일 오후 5시 23분 
sweet
Kavex 2013년 9월 13일 오후 7시 17분 
Very cool myran
HikikomoriGamer 2013년 9월 14일 오전 5시 00분 
Thanks a lot for your efforts guys! :)
HikikomoriGamer님이 마지막으로 수정; 2013년 9월 14일 오전 5시 01분
Der Erloeser 2013년 9월 14일 오전 5시 26분 
Achievements still do not work.
PixyJunket 2013년 9월 14일 오전 5시 48분 
Der Erloeser님이 먼저 게시:
Achievements still do not work.

The new ones?
Der Erloeser 2013년 9월 14일 오전 10시 33분 
All, at least with Linux x64.
Myran  [개발자] 2013년 9월 14일 오후 2시 07분 
Theres nothing I can do about the Steam API for Linux x64, Valve hasn't released it yet. It should work if you run it in 32-bit though.
IceXuick 2013년 9월 14일 오후 3시 05분 
SWEET!!!
Der Erloeser 2013년 9월 14일 오후 4시 37분 
Myran님이 먼저 게시:
Theres nothing I can do about the Steam API for Linux x64, Valve hasn't released it yet. It should work if you run it in 32-bit though.

9 Sep 2013 Steam Client Update Released

Linux

Added support for 64-bit games to the Steam Linux Runtime

Doesn't this mean, that the Steam API for Linux x64 has been released?
Myran  [개발자] 2013년 9월 14일 오후 5시 18분 
That.. certainly looks like it should be fixed then, but there has not been a new SDK release and this issue has not been resolved: https://github.com/ValveSoftware/steam-for-linux/issues/2722
I'll email my technical contact to see what that means.
Vanic 2013년 9월 14일 오후 6시 48분 
Can we save yet?
♫ Wile E. Coyote ♫ 2013년 9월 15일 오전 2시 49분 
I hope the acheivement thing gets fixed eventually, the game is great otherwise, ...damned friends think their better than me with their shiny acheivements... (any other Linux user having issues with an xbox controler? the r1/r2 buttons won't work, this is a problem that only happens with certain games.)
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