Hammerwatch

Hammerwatch

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Agalondia Sep 16, 2014 @ 10:06pm
Something i just realized about the screen ratio........
Why am i see less when im using 16:9 (fullscreen) screen ratio and see more when i use 4:3 (windowed) screen ratio?

i just want some explaniation.....
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Showing 1-4 of 4 comments
BiggusD Sep 17, 2014 @ 6:58am 
you would see more side to side and less up and down on 16:9
JoeShmo Sep 17, 2014 @ 7:51am 
Originally posted by MacchuS ™:
you would see more side to side and less up and down on 16:9

You should actually not lose any vertical space when going from 4:3 to 16:9 since all its doing is giving you extra space on the sides.

The only time you do, is when the game does not actually render in "widescreen" and instead zooms in to fill out the wide screen display, cutting off the top and/or bottom of the original render.

The other option is to "stretch" the render to fill in the sides...which obviously makes everthing looked "squished" or "stretched".

Ideally, a game should render in 16:10 by default, and crop down to fit your monitor's need without needing the game space itself to suffer from the change in resolutuion viewing; making sure that a 4:3 is adequate ( though 4:3 is 'widely' outdated by now...but there are still some users ).


The question is...which way does the game actually utilize its screen space.
Mattlock Sep 17, 2014 @ 3:30pm 
just noticed this, very annoying.. Anybody know how to lock the aspect so it doest stretch to fill widescreen resolutions?
Agalondia Sep 17, 2014 @ 7:46pm 
Originally posted by Mattock:
just noticed this, very annoying.. Anybody know how to lock the aspect so it doest stretch to fill widescreen resolutions?
well, those guys (the devs) doesn't let us change our resolution manually when we go fullscreen so, no i dont :3
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Showing 1-4 of 4 comments
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Date Posted: Sep 16, 2014 @ 10:06pm
Posts: 4