Papers, Please
A F R O M A N Sep 4, 2013 @ 4:12am
Love this game but I'm noticing a lot of flaws...
1) What's the point of detaining, scanner, and fingerprinting? It takes a long time for any of these options and by the time the guards come pick up the idiot I can process 2 people.

2) The switching from no heat or no food trick can be abused like no tomorrow.

3) What are the benefits to a higher grade apartment? There are none...

Love this game but some flaws in it along with my excellent memory make this game almost make this not very challenging. I memorized the cities figured out that I don't have to detain, scan, or fingerprint people and this little no food or heat trick is laughably the most exploiting one. Although I can overlook this because only one guy did everything so I can understand all these flaws... but still. Anyways the game is great despite these flaws and everyone should own it I just wanna know answers for 1 and 3. 2 just needs a fix lol.

Day 8 and 200 dollars!
Last edited by A F R O M A N; Sep 4, 2013 @ 4:18am
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Showing 1-15 of 25 comments
class101 Sep 4, 2013 @ 4:45am 
1) Do not detain unless you benefit from it, ie in the early days it is not usefull until a guard tell you he'll give you 5 credits for each detains, then from now detain as much you can

Scanner is much like detaining, this is a way to detain a suspect person ie the sex shown on picture does not match the sex on the passport, the user has weapons/contraband, etc...

the same for fingerprinting, ie the guys tells you he has different names ? then fingerprint him and look at the known aliases, if he has then no known aliases he could be detain, compare fingerprints too

Of course all of this is not useful in the early days, when you have not benefits for detaining the person, just deny it, when rules are not strict, just deny, except criminals you can see in the news papers or in your target list, this is around day 9-10 and more rules are stricters and you will have to investigate closely and all these tools will be crucials

If I remember from day 1 to 7 anything you find wrong, do not detain, do not fingerprints, deny, deny, deny
Last edited by class101; Sep 4, 2013 @ 4:54am
A F R O M A N Sep 4, 2013 @ 5:55am 
This is my second playthrough first playthrough I noticed if I detain early with the bonus by the time the guards arrived and said out I could process 2 people. When they are at the prison I could detain 3 to 4 people. So I benfit more from not doing any detaining.
Last edited by A F R O M A N; Sep 4, 2013 @ 5:56am
Aidinthel Sep 4, 2013 @ 12:07pm 
I don't think those are flaws, you just aren't getting into the role as much as the game might be hoping. Or maybe you are, and your inspector just cares more about amassing large sums of money than feeding his family every day...
Eregorn Sep 4, 2013 @ 1:06pm 
The game was clearly not meant to power-gamed, at least when it comes to the story mode. Some of the moral choices don't have any reward beyond the satisfaction of being kind ( Like that guy who needed surgery) while still getting a citation. And for some of them, the most "profitable" option is neither good nor evil but flat out munch-kinning ( that guy's watch, ignoring his personality since you don't realize he's a♥♥♥♥♥♥until the end, for example. evil involves taking it from him, which will you'll get 10 dollars but be forced to detain him. good means holding onto it and letting him through, but I think you'll still have to detain him. The most profitable involves holding until you get the 20 dollar offer which doesn't end in detaining).

Essentially, it helps keeps your choices to "what would your character do?" and not "what is the most efficient way of beating the game?".

It might weaken endless mode, but that was never the focus in the first place.
Last edited by Eregorn; Sep 4, 2013 @ 1:08pm
Econo93 Sep 4, 2013 @ 10:07pm 
Exactly like Eregorn said. It makes me a little sad when I see people talk about games like this. It's clear it was never the creators intention to have any of the systems gamed. Of course it's definitely your choice at the end of the day, should you decide to use the food/heat switch trick for example, but I never felt like I should have been in it for any of that.

I worked as diligently as i could because I wanted to be able to come home at the end of the day and feed my family and keep them warm. I detained people because I felt that people who tried to enter in to the country with forged documents, or worse: explosives or weapons, should be arrested and processed though out (albeit likely corrupt) system. I adopted my niece not because I knew she would bring with her extra credits, but because I knew that my sister would (as I imagined her in-game) do the same for me should i become unable to care for my son. And I desired better housing because I felt like coming home to a nicer apartment after having to deal with people who don't even know what a passport is all day, would be a nice way to remind myself that I'm getting somewhere.

Again at the end of the day, it's your choice how to play. Every time a great game like this is sold, it makes me smile because we'll always need more games like this, so for that I thank you. I just feel like not playing as the inspector means you're missing most of the experience.

Glory to Arstotzka!
billy Sep 5, 2013 @ 7:37am 
I do those things like finger printing because i'm told to and its my job , not for some cheap profit :) . I think it adds flavour to the game which is supposed to be RP'ed a bit to get the most out of it.

edit- completely agree with post above me and eregorn , You get more fun out of the game playing like that.
Last edited by billy; Sep 5, 2013 @ 7:39am
Twelvefield Sep 5, 2013 @ 12:49pm 
Most of the money counts for nothing, anyways. Well, all of it, if you remember that you are playing a video game.
A F R O M A N Sep 5, 2013 @ 3:37pm 
Originally posted by Twelvefield:
Most of the money counts for nothing, anyways. Well, all of it, if you remember that you are playing a video game.

This is a game? I thought I was actually working for my horrible country with it's many flaws of processing. Instead of detain we should shoot em there.
Twelvefield Sep 6, 2013 @ 12:10am 
You'll be extra pleased, then, to note that most of the money counts for nothing at the end of real life, as well. Cheers!
Rosden Shadow Sep 6, 2013 @ 3:19am 
Wurm Sep 6, 2013 @ 10:31pm 
I agree with upgrading to Class 7 does ♥♥♥♥ all.
It literally does ♥♥♥♥ all no benefits to your peeps, just a higher rent.
Jesszargo Sep 10, 2013 @ 2:56pm 
I was wondering about the apartment upgrade too! I was thinking maybe the heating would start costing less if I moved apartments but it doesn't seem to make any difference?

Re: ways of playing the game, I have three games on the go - one where I'm very moral and help a lot of people at risk of losing money etc, one where I'm really obedient and just do exactly as I'm told, and one where I'm sort of in between. That way I get to see all the endings, and all the different scenarios play out :)
Aidinthel Sep 10, 2013 @ 7:16pm 
Upgrading your apartment doesn't get you anything besides the satisfaction of being such a good provider for your family (and also an achievement for reaching class 5).
I got 1000$ and i'm not sure if I should keep it or burn it....
A F R O M A N Sep 12, 2013 @ 9:16pm 
Originally posted by Darkfiro:
I got 1000$ and i'm not sure if I should keep it or burn it....

If you keep it you'll be arrested by our glorious police.
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Date Posted: Sep 4, 2013 @ 4:12am
Posts: 25