ViKT0RY Mar 28 @ 2:24am
[LINUX] No cloud sync?
First of all, I want to thank you for supporting games on GNU/Linux.
I experienced the following issue: I played the game on two different computers and the savegame was not present in the second. Played new game and there were no sync at all, viewing game properties says 0 bytes used of 100 mb.

I assume it may be a path issue with the linux path format, if so, this would be a bug, isn't it?
Last edited by ViKT0RY; Mar 28 @ 2:24am
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ViKT0RY Apr 28 @ 3:16pm 
Up! 1 month passed by.
dukope  [developer] May 1 @ 11:30pm 
There was a save game bug on Linux that broke saving completely. I fixed that in 1.1.65. The cloud sync is a separate issue. It would be technically easy for me to turn on cloud sync for Linux but to be honest I'm terrified to do that.

There have been problems with cross-platform sync before and many users lost their save data completely. At the moment, only Windows has cloud sync enabled and I'm really worried that trying to turn it on for Linux users will somehow wipe their saves. In my opinion that would be a worse outcome than living without the feature. At least for me.
thenevernow May 2 @ 4:24am 
Originally posted by dukope:
There was a save game bug on Linux that broke saving completely. I fixed that in 1.1.65. The cloud sync is a separate issue. It would be technically easy for me to turn on cloud sync for Linux but to be honest I'm terrified to do that.

There have been problems with cross-platform sync before and many users lost their save data completely. At the moment, only Windows has cloud sync enabled and I'm really worried that trying to turn it on for Linux users will somehow wipe their saves. In my opinion that would be a worse outcome than living without the feature. At least for me.

Hi, I'm the guy from the other topic. :) I obviously understand your concerns. If you turned on cloud sync for Linux, would it only endanger Linux users's saves? If that's the case, I think you could turn it on in an opt-in beta and release an announcement about it, so that people can back up their saves and decide whether they want to partecipate or not. I'd personally be happy to report on my experience with that and help debugging if needed.

What do you say?
ViKT0RY May 2 @ 11:38am 
Thank you for taking some time answering me. :)
If that's the reason, then I assume it's ok.
If the problem more complex like a binary incompatibility between linux and windows (little endian vs big endian) one common way to solve this is using a text format, such as XML, signing it with an assymetric algorithm (such as RSA) to detect cheating.
In any case, whether it can be solved or not, I appreciate your answer, at least I know that this had been already addressed.
Arcitens May 7 @ 11:58am 
As a new user considering buying the game and with no save games to lose, let me just throw in my two cents that I tend to be partial to games that do have cloud save. Just throwing that out there.

I like the beta solution and I'd be happy to participate in that as well.
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Date Posted: Mar 28 @ 2:24am
Posts: 5