The Tycooner Sep 3, 2013 @ 10:11am
Game doesn't behave properly in multiplayer
Tried playing this with my brother, I got the DLC and he didn't, while playing I noticed that I can use the stuff from the DLC even though he hosted, and if I placed an outpost it would look like a plain or something else for him. Turns also got bugged as the units had 2 turns for each turn played, and they would warp around to where they started the first turn when their second turn started and then go off and do random things again.

Units also grabbed relics and ruins twice for some reason, which doesn't seem to be intentional.
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Goldfish Sep 9, 2013 @ 5:56am 
I would like to piggy back off the 2nd issue you had. Units in multiplayer appear to be having 2 turns each. They play out their turn, then later on, warp to the start position and do it again. This results in a few things, if they walked to a ruin, they'll get it twice, if they attacked, they'll get double dmg on the unit, or if it died, they'll attack empty ground, and lastly it just doubles turn length because of all the extra actions.
tigersfan  [developer] Sep 9, 2013 @ 9:17am 
Hmmm, sorry about this... we'll look into this. Sorry it took so long to respond.
The Tycooner Sep 9, 2013 @ 12:58pm 
Np, as long as it gets fixed I'm happy
Goldfish Sep 11, 2013 @ 4:33am 
Was just playing coop with a friend, and a 3rd friend joined the game, turns out it gets worse with more players. Each unit appeared to repeat their turns 3 times. (not all units repeat, other times a message will appear saying unit is already at location)
Kajotex Sep 11, 2013 @ 8:22am 
Just played MP and we too had this problem. Got to ridiculusly overpowered units.

I had a siege unit immune to non-god melee and non-god ranges as well as twice doubled range. it could fire over the whole map and nothing could hur it :D

Another unit, a maraduer, had doubled, doubled AP and also doubled, doubled range...
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