Skyward Collapse
Tormentoso Aug 18, 2013 @ 11:22pm
Frailty and building
Is frailty meant to bring all building to 1hp as well as units? Dont think I recall it doing that before.

Mind you, it was sort of funny seeing one siege unit take down an entire town in one go.
Last edited by Tormentoso; Aug 18, 2013 @ 11:24pm
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x-4000  [developer] Aug 19, 2013 @ 4:22am 
Oops, that was a bug -- thank you for the report, the fix is in the next beta, which will be out today.

* Fixed a bug in the prior version where Frailty was affecting buildings, and was still not affecting units quite right.
nuke147 Jun 18 @ 3:55pm 
Shame on me for necromancy, but, most recent version, I had frailty occur in my tutorial game. It reduced all units, INCLUDING gods to 1 HP. Did not realize it until a troll suddenly offed Apollo instead of the adjacent centaur it was intended to kill.
Was not able to find a more recent conversation to post this to. Cheers to the dev team for a novel take on the genre. Trying to acheive a stable stale mate is wildly different from trying to best an AI opponent. It even removes that sense of "The AI is a cheating !@#$!^#!"
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