Posted: May 31
Was enjoyable for a couple games. Don't expect this one to hold you several hundred hours, but if you can deal with that, it's a unique premise worth playing around with. Higher difficulties are actually much easier and more enjoyable as there's more bandits to deal with and units level quickly. My first game after the tutorial was on the second hardest setting and there were several close moments, but I was never really in danger of outright losing.
My main problem with the game was the interface. It's very rudimentary. When you have multiple towns, not being able to see which of your military bases have had their supports destroyed (and are thus aren't producing units) was the most annoying bit. It doesn't help that destroyed buildings don't say what they were. Being able to plan out both sides at the same time, and flipping back and forth, would've been nice as it's hard to remember who has what and who needs what.
The scoring system is a bit obnoxious, but does add a nice little twist so you're not just making perfect towns that don't do anything.
Overall, I came away rather impressed with the concept, but in no way craving another game. Execution isn't horrible or great; things work well enough to get the point across, but not well enough to provide a ton of depth.