Publicada: 19 Novembro
Might and Magic X: Legacy: There's something to be said for a game to exist solely based on its legacy (pun intended). Unfortunately, Might and Magic X does not feel like a good entry in the series nor a good role-playing game. Personally I’ve never played a might and magic game (I am a huge fan of the Heroes of Might and Magic series however) so I'm coming into the series as a relatively new player. I have played one other game similar to Might and Magic X; Grimrock, which I loved and play completely through. I bought this game with similar expectations and was sorely disappointed.
First I was expecting clever puzzles and riddles, there are none to be found in this game. Puzzles are mostly switch puzzles and riddles don't require any sort of abstract thinking, or really much brain power at all to figure it out. Okay, lame puzzles, is combat any good?
Nope, in Grimrock you had four characters, two in front for tanking and two in the back as range or support, in this game they stand side by side, allowing your squishy magic characters to be hit alongside your heavy characters, it makes switching character places pointless and overall it’s annoying. Range characters are also pointless, most of the games engagements take place within melee range and range characters will get a penalty when in melee range and their shots hit random enemies so if there is more than one better hope the shot hits the enemy you want; they don't have strong enough magic or melee combat skill to be worth devoting a character to range, just use melee and caster characters. All classes can use a ranged weapon in any case, a much more preferable option to having a useless character. Combat itself lack strategy and excitement, it’s much quicker to just mash the attack button through fodder enemies; bosses are the only enemies requiring more strategy, but it’s not much more and overall combat is a bore and a chore, sadly the game relies on it heavily. Side rant, the final boss fight is bogus.
Visuals and audio are both pretty good, the game takes you to a great variety of locations and there is plenty of color in this game, it’s pretty. Music is standard fantasy fair, but it’s well done. Voice work is...ok, not sure why elves and dwarfs sound similar, I shake my head and chuckle anytime I hear my Scottish elf girl speak, it doesn't really fit in with the setting. So the other bits aren't too great, how about the story?
Well...that also is a letdown, actually the opening cinematic to the game spoils everything, the who, what, where and why. I can't compare it to other Might and Magic games, but as far as storytelling goes it’s pretty weak and not engaging at all and it’s extremely linear. The game offers you a very lengthy experience, so that’s something.
Honestly, I was really excited for Might and Magic X and wanted to love it after playing the disappointment that was Heroes of Might and Magic 6. It sapped my strength and will to go on by how boring it was. There's a lot of content for the asking price, maybe if you get nostalgic for these games it will win you over, but for $24.99 USD I'd recommend something else, like Grimrock.
TL/DR; Might and Magic X: Legacy is a long but, boring role-playing experience. None of its qualities are strong enough to make the long trek worthwhile. I’d recommend using the $24.99USD on something else or buy Grimrock. Also Ubisoft making me use U-play ticks me off.
-Thumbs down from Royial
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