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Zgłoś problem z tłumaczeniem
Needless to say I play on Warrior, otherwise the start wouldn't have been rough, or so I assume.
you'll still have the closest group(s) of enemys whacking away at you - as far as i know it only affects enemies outside the closest sorrounding squares.
And if that's the case, it's not really that useful
(only just got it, havent used it more than twice yet so i could be utterly wrong)
This happened in almost every game in the series it's not exclusive to this one.
WTF..
Remember Oblivion with monster scaling? The more stats and upgrades I got, I didn't feel any stronger at all. Not fun that way for me.
That is what I understand about progression.
The Goblins should not scale with you.. that's the second characteristic of progression. But it seems impossible to have both: slaying hard dragons AND having stuff not scale with you.
game starts off hard but gradualy gets easier like others have said
the only real way to make it challenging is to come up with challenges yourself like
-don't use relic items
-don't use potions
-don't use certain classes
-don't use certain schools of magic
-beat the game without doing side quests
-and so on.