Substance Designer 4

Substance Designer 4

Nadeyatsya Jun 9, 2013 @ 6:29pm
How do I convert a file type to sbsar, sbs or whatever file type I need for it to work in Substance Designer 3?
Alright so I'm a little confused as how I can convert a file type (let's say TGA) to a file type that works in Substance Designer 3. I tried using Substance Player 3 (downloaded it for free) however when I try to open the file I get:

'Cannot open file 'C:\Users\Nadeyatsya\Desktop\zoey_color.tga'

Maybe it seems like a stupid question, but how would I be able to make the .tga files work in Substance Designer 3? I tried changing the file to .jpeg and .pbm to no avail as they still won't open in Substance Player 3 [so that I can export it] or Substance Designer 3. Is there a way to open the files that I am just not aware of? Any help would be appreciated.
Last edited by Nadeyatsya; Jun 9, 2013 @ 6:30pm
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Showing 1-3 of 3 comments
Allegorithmic  [developer] Jun 9, 2013 @ 9:49pm 
@Nadeyatsya: the sbs and sbsar format are the output format of Substance Designer, not the input format. It means you need to open Substance Designer, create a new graph and drag and drop the TGA in this graph . it will create a bitmap node that you can use as input. You can either link this TGA or import it. Importing means storing the image in the sbs file instead of just having a reference to an external resource. After having created your graph, you can save your project as a sbs file (source project) or "publish" it as sbar (compiled format which can be read in a host application like 3ds Max, Maya, Unity, UDK or Substance Player)

I also invite you to look at our video tutorials available here:

Hope it helps!
Last edited by Allegorithmic; Jun 9, 2013 @ 9:52pm
Nadeyatsya Jun 9, 2013 @ 10:00pm 
Thanks, worked perfectly :3
I can actually see the image. I didn't realize it was the output format haha. Thanks though :3
ArtChar Apr 1 @ 8:50pm 
Since sbsar is the output from designer, how do I get a sbsar or sbs into substance painter?
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