KK4DUY Jun 8, 2013 @ 11:47am
$100 is for non-commercial use ONLY
Keep this in mind when purchasing. Great for learning, etc - but if you plan on selling anything at some point, you're going to be spending some $$$.
Showing 1-15 of 37 comments
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Sharpiemarker Jun 8, 2013 @ 11:50am 
I always was a strong believer in non-commercial software being free, but their loss I guess.
Allegorithmic  [developer] Jun 8, 2013 @ 12:29pm 
To be accurate, the SD non-commercial license allows you to ship and sell assets on the Steam Workshop (for DOTA 2 or else). It's indeed the only exception when it comes to profit use at this point.
KK4DUY Jun 8, 2013 @ 12:55pm 
That is an excellent exception, to be fair :)
Matthew-Fishwick Jun 8, 2013 @ 2:18pm 
All this does not mean one would be at a loss financially by buying this, for I suspect one could still ask for (relatively) modest donations from others who appreciate their creations. To the developers I would also recommend an upgrade path to the commercial version if possible. This way, the customer would have much to gain and almost nothing to lose with their purchase.
Allegorithmic  [developer] Jun 8, 2013 @ 2:34pm 
We will soon put in place an upgrade path on Steam from non commercial to commercial (like already existing on our Website)
Gray Wood Jun 8, 2013 @ 2:37pm 
I've looked around on your website and the Steam page but I'm unable to find a link to a detailed licences for the non-commercial version, I'm curios what are the actual restrictions? e.g. If I use the non-commercial version to create substances, am I able to distribute those substance files for free with no restrictions, if I'm not making any money off them?
Allegorithmic  [developer] Jun 8, 2013 @ 2:52pm 
Sure, as long as it's for non profit use, you can do whatever you want, distribute substances or use substances with another assets. All restrictions on the non-commercial license are detailed in the EULA that gets installed with the software.
Allegorithmic  [developer] Jun 8, 2013 @ 2:55pm 
and again, it's ok to sell assets created with the NC licence on the Steam workshop, it's also written in the EULA :)
Gray Wood Jun 8, 2013 @ 3:00pm 
Can you please provide a link to the EULA before I purchase the software? My concern is if I create a substance that I would like to distribut for free; do I need to licence the created substance files such that they can only be used in a free product? If so, do you provide that subsequent licence?
Last edited by Gray Wood; Jun 8, 2013 @ 3:00pm
Allegorithmic  [developer] Jun 8, 2013 @ 5:01pm 
Here we go: https://dl.dropboxusercontent.com/u/20484427/designer_eula.txt (you should open it with Word Pad to get a consistent layout). However, the EULA doesn't cover your specific issue, but you have the right to embed your own substances within another product which is free. But subsequently, those substances will be static bitmaps as you don't have the right to ship substance engine (except if you are using Unity or UDK). I hope it's making sense.
deram_scholzara Jun 8, 2013 @ 5:06pm 
Gray Wood - that's a really good question... what's to stop others from selling substances you've created and distributed with the non-commercial version? Is there some way to determine whether a substance was created with or without the commercial license?
Allegorithmic  [developer] Jun 8, 2013 @ 6:17pm 
We do not track assets created with the non commercial version, but we can track people who are selling these assets and ask them for their commercial ID. It's not different from any other non-commercial tool creating 3D assets (even if we couldpotentially add a signature to .sbs files with Substance, as it is our own proprietary format), but it's easy to track people who are generating revenues out of it.
Gray Wood Jun 8, 2013 @ 6:50pm 
@Allegorithmic; Thanks for that!

I've not used any other tool with a non-commercial clause before, apologies for the request for clarification.

I see that this is specifically covered off for valves steam workshop and wouldn't be a problem: "You are authorized to resell the assets and substances You have created using the Software, either as is (substance format) or in a bitmap texture form, only on Valve's Steam Workshop."

So I guess I would just like to know what happens if I distribute Substances files I create (for use in Unity or UDK) for free, outside of Valve's Steam Workshop? Would there be an issue if people used these substances in their commercial games?
Blacula: The Big Black Dracula Jun 8, 2013 @ 7:22pm 
If you buy the non-commercial and then decide to buy it later on does anyone know if the price drops or not? Also anyone know if it goes to CE3 as well?
Allegorithmic  [developer] Jun 8, 2013 @ 7:23pm 
It's ok to distribute substances files for free to anybody, no worries about that. The only restriction is that you shouldn't reproduce substances that are too similar to the one that are already provided with Substance Designer library.
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